10-24-2015, 08:55 AM
Alright then I can go forward with this. I took out any spreading beyond the initial amount on contact. So nothing happens afterwards. Kept to it to one centimeter which then allows me to retain re-usability of the spell after its been used and hit. I've highlighted the changes from the original.
Also reduced the evocative explosions by half the size. When I get a chance I'll have to upgrade it with feverishness.
If that works I'll edit it in
Also reduced the evocative explosions by half the size. When I get a chance I'll have to upgrade it with feverishness.
Quote:”Augmentation Definitions”
These are enhancements to the already dangerous Evocative Curses; as such they work in combination with each of its Modes. The form of magic generally stays the same but the end result can vary wildly from the base line depending on the nature of augmentation.
Unless otherwise stated, all augmentations adopt their Evocative Curse base form and results.
- Dark Magic corrupts the nature of Evocative Curses so that anything they contact becomes abhorrently hostile to life. The bolts gain sickly, pale cooler colors, usually teals and purples. Anything touched by the magic or what it has infected darkens and glows with an abyssal weir light and marked with barbarous lines that are deeper than black.
Upon contact whether it be the flesh inside the wound or merely the skin, this spell immediately spreads up to one centimeter deeper and outward in the process to all adjacent flesh before its magic gives out. The result of this targeted tissue is that it becomes a juicy, sickly, decomposed rot of what was once healthy body.
- Non-Verbal [Malforo] – Bursts of lightning like bolts led by a core of cold molten light that leave behind trails of sickly wrongness. While weaker, a group of them are more efficient at infecting subjects as they transmit their corruption deep into the body upon penetration of whatever they strike.
- Verbal [Semper Minuo] – A bolt filled with a thicker more mutinous light, its radial explosion loses half its kinetic energy and spreads out with contagious splash of molten light instead. Of the three modes this one has the most burrowing power though it its infectiveness is curtailed by how centralized it is.
Explosive radius is confined and intensified to a one meter spherical area.
- Charged [Infini Fractaviscus] – Like its lesser spells, this bolt explodes with a burrowing force that spreads outward with resistance, but of all the Dark Magic augmentations this one stains the most. As such any inanimate material even after it’s no longer contagious seems to hiss and scream in pain whenever something living touches it. However what makes this bolt so dangerous is that is that when it explodes it does so in churning blender like motion that increases the surface area in which it affects and infects.
Explosive radius is confined and intensified to a three meter spherical area.
If that works I'll edit it in
