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Tom Riddle
#13
Minato Namikaze Wrote:You didn't need to bump this, There's a lot to work through and I needed to take a breather. I have a life you know.

But with that said, I was going to resume work on it today.
Sorry that's seemed how it was laid out in the rules, I'm fine with waiting, but I was kind of worried it got left in the wayside behind easier characters.

Minato Namikaze Wrote:
Quote:Verbalized magic is more powerful, taking around a second total of time

This would be where you substitute your charge time into, not at the end of the move's description.
Done, I had forgot about that section.

Minato Namikaze Wrote:
Quote:Within the first three seconds the wounds inflicted with the taint will rot away all flesh within a centimeter’s distance before slowing to another three centimeters over seventeen seconds. The amount of taint that infects a wound is proportional to that injury’s initial size and shape. Furthermore once an injury is initiated any subsequent injuries from Dark Magic revert back to the Evocative Curse base until the taint has completed its cycle of infection and rotting of 10 seconds or until stymied by regeneration or healing of some sort.
What I have put in bold is the part about this move that Is still too powerful. You can't just rot away all the flesh within a one centimeter area on a person's body. You may not think so, but a hole going through someone's arm is a lot more devastating than it seems. I also said that this should slowly eat away at flesh, not quickly enough that it eats through all of the flesh within that area. Otherwise this is just a move that allows you to put holes in people.

This is a link to a move where I was giving Zack Ideas on Bio Materia ideas. One of them has an effect that eats away at flesh.

Let me start by saying I'm not angry, frustrated nor trying to fight with you. I'm merely trying to make you aware of my point of view since we seem to be clashing often where perspective is concerned. That said:

Your not really giving me much to work with here. Based on the move you just linked too, if I followed your example and your idea of what slow is, I could use this spell exactly once per fight successfully and using the small or medium version of it would utterly pointless since I'd be better off just going big anyways. While that may balance out the power, that's not really fair to me as a writer and owner of the character. It pigeon holes me into a certain play style of only doing big damage, cause that will be the only thing that matters..

To the point Tom's attack is 5, there are already going to be copious holes in most characters just from his normal evocative spells. The ones who can tank that are where Dark Magic will gain the most benefit if I can score even minor injuries. If I have to wait twenty minutes for dark magic to even enhance the wounds by a centimeter then the entire point of the technique in terms of combat scale time is utterly useless since the actual alterations to the spell are cosmetic at best rather than anything that would change the flow of combat since its no longer a debuff of any substance. There would be no noticeable effect on the character beyond it looks different. Since unlike the move you linked to, it doesn't affect the whole body but rather just the flesh near the wound's surface area.

My goal is a fast acting spell that at least gives me a minor enhancement (at least a centimeter in size is minimally acceptable) that doesn't lock me into using the spell once if I do hit. I say this because if I do say get a hit with the smallest size and it won't let any more dark magic for say the next 50 or 60 seconds that may be three or four rounds (which seems the scope of all fights as it is anyways) which is already a concern with 20 seconds that its at, at the moment; I am again locked into only using the spell once and would be better off going with its bigger versions. If I need to change what the spell does then so be it, please tell me, cause its not very practical from the way you are describing it and it in no way inhibits the character any more than they did due to the base injury.

So lets talk shop in how I'm trying to frame this move in the direction I'm working

Spell effect, any flesh in range of the initial wound is my target for dark magic but only flesh that's directly adjacent. In most cases due to high TEC and ATK, we are already looking at grievous injury on par with most modern day firearms unless I really really miss a vital area, or the character has some serious DEF. The question is, how badly can I make this injury worse in the shortest amount of time? If this was HP canon, Dark Magic would affect the wound in such a way that it would be impossible for it to ever heal properly without significant scarring at least. Since this is Omniverse, that's not going to work, so it has to become something more palpable to combat. Hence why I went with rotting as its the closest in nature.

My preference and probably the most balanced compared to what I had written before, just 3 to 5 seconds and a single centimeter of adjacent flesh. As it is I prefer short quick and noticeable if less grand vs slow and forgettable with more potential for damage if we do have a battle that's 30 posts long.

With that in mind am I make any sense here?
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