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Official Move Approval III
Got two moves.

Terminus Verge - 900 OM (Requires Physical Strength, Ranged, Remote Control Proficiencies, & Telekinesis)

Appearance:
[spoiler]Jaixe’s primary weapon, the Terminus Verge is a scythe with two separated blades shooting forward with a shallow curve, and adorned with pulsing, glowing red lines of energy that shift violently over the black, opaque metal that seems to draw in the surrounding light. It has several spikes and jagged curves towards the back of the scythe blade, adding to the overall weapon’s chaotic and lethal appearance. The handle is of a simple, but durable metal colored black with bands of silver at the top and bottom, where it ends in a point. The blade connects directly to the handle, but has two monochromatic spikes curling downward over the silver band that connects to it. The scythe overall is fairly lightweight, and in Jaixe’s hands, it moves in impossible ways, and as though it were a blur of motion usually ending in the opponent’s demise.[/spoiler]

Features:
[spoiler]The scythe takes three seconds to conjure with a medium level of concentration, allowing some movement. The Verge is a scythe that, while being able to be wielded normally as one expects, may also be charged for two seconds to release a wave of energy when swung or simply aimed. This move requires a mild energy cost and a medium degree of focus, allowing movement at a walking pace but nothing else. The wave is one foot long and curved along the same path that the scythe’s blade was. It does not track or curve and continues forward, slicing the first object or victim it comes into contact with before dissipating. The wave travels at roughly the same speed as a bullet, though it produces a loud shrieking noise when charged and fired, being useless for stealth and allowing the target a split moment to react to it.

To add to Jaixe’s combat prowess when wielding this weapon, Jaixe may also control it via thought, permitting its use at a range and strength dependent on his telekinesis power. However, it requires a medium level of focus and the target being within view for Jaixe to react properly. Obscuring his vision or sufficiently breaking his concentration will therefore hamper or negate the advantages of this ability. If Jaixe’s concentration is completely broken, the scythe will fall uselessly to the ground regardless of what it was doing prior to such. It should be noted that Jaixe can transfer from wielding the scythe physically to mental control in close-quarters combat with speed and skill that is dependent on TEC. While using the scythe telekinetically, Jaixe may move or use low-concentration moves. If this scythe is destroyed, it will take six seconds, a three second cool down, and a three second summoning time, to reconstruct it.[/spoiler]

And this one may seem a little strange, but I need this move reapproved as it originally lacked a cast time, focus cost, and stamina cost. All are things that are somewhat necessary, I feel...

Energy Storm - 300 OM (Requires Ranged Proficiency)
Jaixe conjures three small, violet and black colored, swirling orbs that revolve around his hand in a triangular formation. Functioning much like a gun, Jaixe takes aim with his arm and fires off a barrage of dark energy missiles, each one originating from one of the orbs in a sequential fashion.

The ability requires a second to charge with a medium degree of focus, preventing movement, and a low energy cost. The overall rate of fire of the ability is twelve missiles per second, with each orb firing four. Each orb has the capacity to fire forty missiles, thereby giving it a sustained firing time of ten seconds before the orbs dissipate and the ability needs to be recasted. Jaixe must wait three seconds before being able to recast this ability. The missiles do not track, and function similarly as bullets upon impacting against anything. If an orb is destroyed or damaged (it is a small and frail target after all), it dissipates and cuts the rate of fire and capacity accordingly.


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