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Cloning Ability with increased autonomy
#4
"True Sentience requires the use of an assist" - something to that effect is in the rules under Assists. If you summon a clone and it just flat out attacks the enemy with only that in mind (no extra moves or abilities) then it's 300.

If you wanted to have variable Clones, say one without weapons, one with swords and then one with a bow, it'd cost 300 for each separate weapon type.

if those clones also had access to your own abilities then that'd be another 300.

At the same time, if all of these clones can attack on their own and make their own decisions, that would require the use of an assist. But if you're controlling them, then it can stay as a move. However that comes with it's own caveats.

A good way to look at it is through your TEC stat. If we look at Raal's Move as a good guide on how controlling clones/ summoned un-dead, etc. works we see that he has 3 TEC and controlling 10 BASIC clones stops him from doing anything else.

This is pretty much all the information I can offer. Hope it helps.

Basic is bolded because it's important, Raal is controlling these undead to simply attack an enemy. Each un-dead is, also, relatively weak. Taking 1 casual hit from a prime to destroy. They also don't do much damage if they only manage to strike once and to do any significant damage they must be able to cleanly hit the enemy multiple times.

Also take in to account that the summoning time for one of his un-dead is Five seconds in which he can direct but not control any others that he has summoned.
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