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Tom Riddle
#9
Minato Namikaze Wrote:Horcrux Binding - You don't really need this, as this sort of thing is already detailed within the rules. See Writing as NPCs and characters other than your own for further details.
Removed

Minato Namikaze Wrote:Non-Verbal - This is fine

Verbal Casting - What I meant to change in this spell was the one second charge up time for the move. It seems more powerful than a move that would usually have a charge time of one second. I would say three seconds is appropriate.

Increased to three seconds, made it charged based.

Minato Namikaze Wrote:Charged Casting - I'm assuming the charge time for this is five seconds?
As far as the way I written it that's what it should be saying

Minato Namikaze Wrote:Augmentations - Is this effect exactly the same for each spell, it's just the appearance that changes based on Non-verbal, verbal and Charged casting? if so, you need to make that very clear (if I had to ask, then it wasn't clear enough).
Edited an addendum into the main augmentation text so that unless otherwise stated, all augmentations follow the Evocative Curse base.

Minato Namikaze Wrote:I would also say causing flesh to rot and keeping wounds from closing are two separate effects. It's one thing to cause a wound, but another thing to keep a wound open and worsen it, this would definitely increase the OM price per spell.
Alright it just rots away at wounds now. Nothing about it keeping them open.

Minato Namikaze Wrote:I'm also going to say that Rapidly eating away at flesh is too strong for a basic effect such as this. It's too vague at what 'rapid' could be. It could eat away all the flesh on a person's arm (I know you don't mean this, but I have to be clear) in the few seconds, it could be slower than that, but still fast enough that if you hit someone with the spell a could of times it could eat through their torso/ limb. I would say that it eats away at their flesh slowly.
Done, added in a note that the first injury take precedence and all subsequently separate injuries revert back to the base Evocative Curse parent. Though question (should I include this?) would hitting someone constantly with dark magic while the curse is in its rotting cycle prevent them from healing a wound that's rotting/spreading.

Minato Namikaze Wrote:Also, rather than over a period of a few seconds, could you give a specific amount of time?
Done, three seconds for the first centimeter another, seventeen for for the next three centimeters. Is this a reasonable amount of time, to long or to short? I'd prefer shorter personally due to the limitation of one at a time.

Minato Namikaze Wrote:You also need a limit on the affliction. As in, if someone (a Prime) is already affected, then being hit in another area will simply not cause any more corruption until the current effect ends, rather than cause all areas that had been hit, to be eaten away at. Because as it stands now, just by hitting someone with all five projectiles, in five separate spots, from non verbal casting would cause five separate areas of the body to become 'infected'. That would be way too over powered.
As I said before the first wound takes precedence as of this latest update. So the only way of getting a better infection is to to hit them with a stronger curse (verbal or charged) to make a bigger initial wound. Surface area matters. Savvy?

Minato Namikaze Wrote:
Quote:Afterwards its progress slows as the magic runs out of spreading momentum within a twenty second period before setting into place. Afterwards it becomes impossible to remove without significant


you can remove this part. Just substitute it out for an area of effect for the flesh eating effect and the amount of time that it would last. You can have it so that the area only effects, for example, an area of one centimeter in diameter. But, over the course of the effect, it slowly spreads to an area of - say - three centimeters.
Removed and based the spread rate on your measurements. I'm assuming you meant it spreads a radius from the surface of the wound which makes how severe the first wound the determining factor of how much more worse it'll get.

Minato Namikaze Wrote:Horcrux Body - This seems fine on the most part. The only problem being in the age part of the move. Of course we won't charge you extra OM for slight age differences, but as it stands now. The body would be that of an 17 - 18 year old right? If you wanted to, say, have him create a child-like body, that would cost you extra OM as the differences between appearance are too great. The same stipulations would apply with a body that is noticeably older.

Changed it from 15 to 17 years old with included reasoning behind the ages
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