10-20-2015, 03:30 AM
Stephan Donnel Wrote:Adam Gaite Wrote:Stephan Donnel Wrote:The Arm (Melee Strength, Debuff) 600
Comprised of multitudes of pressure-lockers and steam pumps covered in hard locked metal casing, bolted on in several places Stephans arm is much stronger and sturdier than even others of such make. This allowed him to develop his own fighting style, focused on using his metal, and completely numb, bodypart to block incoming harm, as well as retaliate with crushing blows. Steam flowing through the pipes inside provides additional layer of offensive power, as venting it in the right moment can incapacitate even strongest opponents momentarily.
The arm can be used in two modes. It can either be used to block off incoming melee attacks, in which it is quite efficient, as few opponents expect their enemy to just plain grab their weapon. Additionally Stephan can strike his enemies with the metal limb, which is strong enough to punch through a brick wall effortlessly, thou its reach is just the same as of usual arm. In addition Stephan will vent scalding steam up to 1 meter away, using that to blind or throw his enemies off balance as he blocks or strikes. It can be used in either way even when holding something not extremely unwieldy (like a one handed weapon) but efficiency will be reduced.
The Arm -- This looks pretty good to me. Just wondering what the Debuff is for. Does the blinding or staggering effect last beyond just the momentary distraction while he's blocking or attacking? If it doesn't, then you won't need Debuff for this particular move. Either way, since the wording leads me to believe this would qualify more as a weapon than just a natural use of Physical Strength, I'd say it would be a 900 OM move. 300 for attacking, 300 for blocking, and 300 for the steam effect.
Steamliner -- I am once again unsure of why this one requires Debuff, but aside from that it looks good. Approved at 600.
Steamliner - Debuff is there because this thing practically shellshocks people as it flies by.
The arm - As per "Pricing Moves" section and "Improving Moves" additional effect that happens anyway in addition to all or any does not qualify a price increase. And the Debuff effect isn't an additional use, it only happens when any of the two normal uses is performed.
My apologies. I misread, thought you had the option of venting the steam to increase effectiveness. But if it's something that's always done, then that's a moot point. Approved at original suggested price of 600.
![[Image: kUpgBYg.gif]](https://i.imgur.com/kUpgBYg.gif)


