10-19-2015, 04:41 PM
Kakashi Hatake Wrote:While you could do that, 30 seconds is a REALLY long time to charge a move. Like, it's into super-move length. You could make it much less, maybe like 5-10 seconds if you wanted. You should also describe how much damage is done as this would balance the charge time. Would you be wanting to cause a momentary paralysis? If so, you'd need Debuff Prof.Okay then. Thanks for the idea. Is this better?
Depending on how strong you want it to be, you could even make it a permanent thing like Enel has. You could explain it as all of the constant motion that he exerts builds up a charge on his suit that shocks people if he touches them. It'd be pretty weak at that level, but it's an idea.
Static Touch - 300 OM, requires Melee Attack Proficiency
Barry runs around the opponent for 10 seconds, charging electricity. When he's done, he walks up to the opponent, pauses for a second, and touches them, electrocuting them. It's a fairly weak attack, but effective.
Also, another move to work on:
Super Sonic Punch - 600 OM, Tier 1 Super Move. Requires Melee Attack Proficiency, Super Speed.
To perform this move, Barry must be placed far away from the opponent, so he has time to build up his speed. Depending on the distance and Barry's top speed, this move may take 5-15 seconds to connect. Barry runs at the opponent, accelerating to top speed, before connecting a single punch with all his strength(and speed) put into it. A very powerful move, but if dodged, Barry will likely be vulnerable for an attack from behind.

