10-17-2015, 09:43 PM
Hocrux binding - The way it is written, and the way it sounds because of the way it's written, makes it seem like; When you get banished, any secondary Tom has summoned is also banished at the same time. my answer to this is a flat out No.
Wand, Yew and Phoenix Feather 13-1/2“ - No matter what sort of conversations you had in the chat, normal members are normal members, and if you had no official staff input or answers given through the right channels (the help desk), All game related conversations are only speculation and interpretative.
Now on to the actual new move itself. You can't use this want to mitigate Fatigue, which is what you're doing at the moment. Channeling magical energy into the wand would require some of Toms own energy. There is no way around this, this is just how the system works. And before you argue about people who use guns not getting fatigued for it. They should be.
1. They have to summon some of these guns
2. The summoning of ammunition when their ammo runs out (the cost is hand waved but energy is still required to actually summon something)
3. They are running around, in battle, carrying large, heavy, metallic weapons. That will tire any body out.
Non-Verbal, Verbal and Charged casting for all your spells seems fine. However, with the two 'charged' spells, you may consider increasing their charge times a bit, for the power that you want them to have, their charge times are a little too short. Also, it'll be good to make note of what each projectile for the different modes looks like, The description that's under Evocative Curses seems more like it'd be fore non verbal casting more that the other two modes.
Augmentation Definitions - Moves are supposed to be literal, not vague. The descriptions aren't for YOU, they are for OTHERS. Of course you know what your moves are going to do, but if others can't understand what effects your moves have, they will not be approved.
so I will ask you; what sort of effects does this upgrade to the moves cause? Does it inhibit their functions to make them sluggish (a sort of poison effect)? does it slowly eat away at their flesh, causing minor wounds (a corrosion effect of sorts)? etc. Also, this would need to be purchased as a separate upgrade for each spell if that was your intention on this. So that would add another 300 (depending on the variability of the effects this OM amount is subject to change) onto the price of these moves.
Memory Charm Obliviate - I said what I said because that would be the sort of requirements we look for in a move such as this. As it was, you had no mention of energy cost, no time limit and no hard cap on how often you could replace someone's memories. also diging through memories and implanting memories requires Telepathy, says so in the rules.
Again, liquefying someone's brain would definitely come with it's own caveats (if it's allowed). Of course, a move like Obliviate would be fine, but the stipulations i mentioned would apply to it.
Horcrux Body - The new version looks good. I admit, I may be being a little harsh here, but no, Tom does not have to die when the body he summons is destroyed. The body can have it's own limit, but whatever that limit is should be reflected on the real body. The best way to do this would be a combination of actual damage and fatigue. He was spending energy to maintain the body, so if it was forcefully broken through, that is going to have to show some wear and tear on the real one somehow.
Also, your character has very low defense, so it won't be that hard to break through this body.
Also, I assume you won't be using the body for melee attacks as you do not have the Physical Strength prof. So he won't be a very effective Melee fighter (yes, he is a wizard and I know they don't fight with their fists, but I'm just mentioning it for the sake of being clear).
The same way that he took 'damage' when he was part of professor Quirrell.
Wand, Yew and Phoenix Feather 13-1/2“ - No matter what sort of conversations you had in the chat, normal members are normal members, and if you had no official staff input or answers given through the right channels (the help desk), All game related conversations are only speculation and interpretative.
Now on to the actual new move itself. You can't use this want to mitigate Fatigue, which is what you're doing at the moment. Channeling magical energy into the wand would require some of Toms own energy. There is no way around this, this is just how the system works. And before you argue about people who use guns not getting fatigued for it. They should be.
1. They have to summon some of these guns
2. The summoning of ammunition when their ammo runs out (the cost is hand waved but energy is still required to actually summon something)
3. They are running around, in battle, carrying large, heavy, metallic weapons. That will tire any body out.
Non-Verbal, Verbal and Charged casting for all your spells seems fine. However, with the two 'charged' spells, you may consider increasing their charge times a bit, for the power that you want them to have, their charge times are a little too short. Also, it'll be good to make note of what each projectile for the different modes looks like, The description that's under Evocative Curses seems more like it'd be fore non verbal casting more that the other two modes.
Augmentation Definitions - Moves are supposed to be literal, not vague. The descriptions aren't for YOU, they are for OTHERS. Of course you know what your moves are going to do, but if others can't understand what effects your moves have, they will not be approved.
so I will ask you; what sort of effects does this upgrade to the moves cause? Does it inhibit their functions to make them sluggish (a sort of poison effect)? does it slowly eat away at their flesh, causing minor wounds (a corrosion effect of sorts)? etc. Also, this would need to be purchased as a separate upgrade for each spell if that was your intention on this. So that would add another 300 (depending on the variability of the effects this OM amount is subject to change) onto the price of these moves.
Memory Charm Obliviate - I said what I said because that would be the sort of requirements we look for in a move such as this. As it was, you had no mention of energy cost, no time limit and no hard cap on how often you could replace someone's memories. also diging through memories and implanting memories requires Telepathy, says so in the rules.
Again, liquefying someone's brain would definitely come with it's own caveats (if it's allowed). Of course, a move like Obliviate would be fine, but the stipulations i mentioned would apply to it.
Horcrux Body - The new version looks good. I admit, I may be being a little harsh here, but no, Tom does not have to die when the body he summons is destroyed. The body can have it's own limit, but whatever that limit is should be reflected on the real body. The best way to do this would be a combination of actual damage and fatigue. He was spending energy to maintain the body, so if it was forcefully broken through, that is going to have to show some wear and tear on the real one somehow.
Also, your character has very low defense, so it won't be that hard to break through this body.
Also, I assume you won't be using the body for melee attacks as you do not have the Physical Strength prof. So he won't be a very effective Melee fighter (yes, he is a wizard and I know they don't fight with their fists, but I'm just mentioning it for the sake of being clear).
The same way that he took 'damage' when he was part of professor Quirrell.

![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)