10-17-2015, 09:17 PM
Quote:Screen Divide: Rain (Requires: Ranged Proficiency, Area Attack Proficiency) -- 300 OM
Colonel charges his saber to critical levels over a period of six seconds, causing it to crackle and spark with electricity and glow a much brighter, deeper shade of green. When fully charged, he will thrust the blade toward the sky, releasing a powerful bolt of sizzling energy skyward. At approximately eighteen meters in height, it explodes into a shower of smaller bolts of energy, similar in appearance to the blade of Colonel's saber, raining down across an area fifteen meters in diameter, with a localized two-meter wide area centered on Colonel's position where none will fall. Each of these individual bolts that rain down does only moderate damage on its own, but their sheer number -- approximately 80 bolts of energy in all -- makes dodging them all difficult.
This one sounds good, but how big are the bolts? You say they are similar to his saber, but is each bolt the same size as it?
Quote:Colonel Cape (Requires: Physical Strength, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency) -- 600 OM
Grabbing hold of his cape, Colonel rips it from his shoulders and hurls it at a foe. It flies straight as an arrow, as if it had some weight to it, and should it hit, wraps about his target's head, effectively blinding them and rendering them much less able to fight effectively. The effect lasts for up to five seconds before the cape slackens and may be ripped away with relative ease, at which point it vanishes to reappear on Colonel's shoulders. In melee range, Colonel may instead simply wrap his opponent in the cape, effectively binding them and preventing them from moving effectively. This form of binding lasts up to five seconds, though physically stronger targets may break free sooner, and when that time is up, the cape loses its hold and returns shortly to Colonel's shoulders.
This one also looks good, but how far is the range that the cape can travel? For the point blank, does Colonel have to actively hold the cape to his opponent or can he simply wrap it around and then continue an assault?
Quote:Blockade (Requires: Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Homing Proficiency) -- 600 OM
Colonel points with his left arm, indicating a location within fifteen meters of his current position. Roughly three seconds later, a large cube bursts from the ground, composed of whatever substance the ground in the area is composed of. The cube is approximately two meters on all sides, and is durable enough to use as cover in the short term, but not indestructible. After approximately thirty seconds it will crack and after another 10 will crumble away as if it was never there, though any damage it sustains in its duration will hasten its destruction. This move cannot be used in areas without solid ground underfoot.
Additionally, at any point in the lifespan of any summoned cube, he may choose to activate and summon a Colonel Army soldier armed with a rifle from within the cube, at which point a hatch on the top of the cube opens and the soldier emerges, opening fire on the nearest enemy target. When the cube expires or the soldier is defeated, both will crumble and vanish.
How many cubes can see summon at once? How much damage can the blockade withstand? How long does it take for Colonel to release the soldier from the cube? Also, an idea, but perhaps before the time runs out, he can take a few seconds to focus his energy and reset the timer on the Blockade?
Quote:Crackout (Requires: Physical Strength, Debuff Proficiency) -- Tier One Offensive Super Move -- 600 OM
Raising his left hand, Colonel clenches it into a fist and focuses power into it for five seconds, causing it to emit a glow similar to his saber. After fully charging it, he rushes his target and slams his open palm down at them, as if trying to flatten them to the ground with a powerful strike. If he succeeds in landing the blow, his foe is smashed brutally into the earth with tremendous force and an explosion of the charged energy, producing a three meter deep by five meter wide crater.
That's a pretty deep crater, but i think it's fine.
Quote:Induct Missile (Requires: Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency, Homing Proficiency) -- 900 OM
Holding out his hand, over a period of three seconds Colonel summons forth a weapon reminiscent of his Colonel Cannon, but with multiple, smaller barrels. Raising it toward the sky, he fires a volley of three missiles. After rocketing fifty meters upward over the course of ten seconds, the projectiles begin their descent back toward the earth, actively tracking a specifically-designated target. Upon impact, whether with their target or an obstacle, one of three payloads is activated:
Incendiary missiles explode in a six meter wide blast of liquid fire, causing damage over a wide area but sacrificing direct damage for splash potential, and leaving intense flames in their wake. Upon contact with anything, the flames will burn intensely and persistently for several minutes before burning out, unless smothered beforehand.
High-explosive missiles release a three-meter wide blast of devastating explosive force, capable of blowing huge holes in the ground or walls, or inflicting great damage on the target they strike.
Concussive missiles release a devastating sonic blast upon impact across a ten meter area, inflicting little direct damage but capable of hurling targets through the air and virtually deafening anything caught in the blast zone for up to ten seconds.
After firing a volley of missiles, the weapon is dismissed, and must 'reload' for a period of thirty seconds before it may be recalled for another use. In addition to this, Colonel must remain stationary for the duration of summoning and firing the weapon, leaving him terribly open to interruption in such time.
How long does it take for Colonel to summon and fire the weapon? You state that he is immobile during that time, and that it takes 10 seconds for the missiles to run their course, but this is not mentioned.(unless i missed it somehow :frog: , in which case ignore me and this is good).
Quote:Colonel Pressure (Requires: Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency) -- Tier One Utility Super Move -- 600 OM
Colonel adopts a ready stance and begins focusing energy over a period of six seconds, his entire frame emitting a blue glow that slowly grows in intensity. When the required energy is gathered, Colonel throws his saber out to one side in a confident gesture of challenge, as if mocking or taunting his foe(s), releasing a wave of energy across a 20-meter radius around him. Every enemy target within this range will feel weighed down and oppressed by an unseen force, inhibiting their ease of movement, reducing SPD by 1 for one minute, and making movement generally more energy intensive during this effect.
We generally try to stay away from exact stat affects right? Perhaps just take out the "by 1" and just say "speed for one minute". Other than that, good to go for me! frogc00l


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