10-17-2015, 05:05 PM
(in reference to Ruby's post)
I really like this idea! Possibly these bosses could be a part of a special location (in MMO terms, a raid) for 5ish people where one person is picked at random. A boss then spawns, which matches that person's fear, kind of like the Boggarts in Harry Potter, and the area is changed to suit that boss.
Here's something I thought up around that idea:
Nurnengard (Raid, 5-10 chars)
[spoiler]The fortress of Nurnengard, a grim fortress, jet black and showing with every bit of its cold walls that intruders are not welcome, stands at the edge of a high cliff, overlooking the sea. Once it was the home of an immensely powerful mage and his summoned demons. Now, it is sealed off, but within still lie dark, horrific secrets, and an even darker, much more horrific aberration which protects the fortress. Or does it...?
Meant for: 5-10 people.
Difficulty: Medium.
Gameplay: Rather than a traditional run, Nurnengard is intended to be played as a survival-horror themed story: the fortress is dark, wet and void of all life, even of rats, spiders and other critters that might inhabit an abandoned building. As such, the players will face no "cannon fodder" enemies in these halls.
Instead an immensely powerful demon haunts the place. Periodically it will appear as a fleshy gray mass of maws, eyes and limbs which advances towards the players in tight corridors and instantly devours them if they do not run away. It is immune to everything (damage, blocking, stun effects etc.) during these phases. However it cannot traverse doors for some reason, thus escaping the corridor and closing the door will make the demon disappear 1-2 seconds after the door is closed.
As the players progress through the mansion they need to find keys with symbols on them which fit a specific door in the fortress, backtracking their steps several times. They traverse the various parts of the mansion such as the dining halls, quarters, alchemy room, kitchen, storage rooms and library, finding keys and parts of the original owner's journal, telling about his exploits summoning demons. The entries get progressively dark and evil, boasting about the powerful demons he controls, until the two last entries dramatically change tone and speak about having summoned something beyond his control, and writing about how he is fleeing from this "aberration of pure horror" and is barely able to keep himself sane from the constant terror as he runs but is unable to escape. Other findings may include ancient texts about magic and enchanting, beastiary entries and books about dark magic arts. The original owner has scattered these texts semi-randomly around various rooms in the mansion.
The dungeon reaches its peak when the group finds the Summoning room where the dark mage had summoned the demons. A book detailing the summoning of a so-called Terror Demon and how it takes on the shape of one's greatest fear. One person is then picked randomly (you could roll a die for instance) to become the target of the aberration which appears in the room. The demon then takes the shape of the randomly picked person's greatest fear and causes the entire room to morph into a giant battle arena where they then take on the beast. While in shape and looks it is pure horror it is deceptively vulnerable in this state and can be killed without too much trouble. As soon as it is slain the group is returned to the Summoning room and the demon's corpse crashes through the floor, creating a hole to the entrance hall - using a rope or hover-spell allows for a shortcut here. The group may then loot the corpse for rewards and leave Nurnengard through the main door.
Rewards:-Various books and scrolls on subject of magic, mostly dark arts, as well as enchanting and beastiary entries
-Decorative armor and weapons from knight-statues scattered about the fortress (very weak armor)
-Miscellaneous items which serve no real purpose such as kitchen tools and cutlery, decorative animal skulls, brooms, burnt or ruined books etc.
-(from the demon corpse) demon skin which can be used to craft light magic-resistant armor
-(from the demon corpse) demon bones which can be used to craft heavy magic-resistant armor and daggers or shortswords that can pierce magic barriers to some extent.
-(from the demon corpse) weapons, armor and trinkets based on what the demon's form was during the bossfight.[/spoiler]
I really like this idea! Possibly these bosses could be a part of a special location (in MMO terms, a raid) for 5ish people where one person is picked at random. A boss then spawns, which matches that person's fear, kind of like the Boggarts in Harry Potter, and the area is changed to suit that boss.
Here's something I thought up around that idea:
Nurnengard (Raid, 5-10 chars)
[spoiler]The fortress of Nurnengard, a grim fortress, jet black and showing with every bit of its cold walls that intruders are not welcome, stands at the edge of a high cliff, overlooking the sea. Once it was the home of an immensely powerful mage and his summoned demons. Now, it is sealed off, but within still lie dark, horrific secrets, and an even darker, much more horrific aberration which protects the fortress. Or does it...?
Meant for: 5-10 people.
Difficulty: Medium.
Gameplay: Rather than a traditional run, Nurnengard is intended to be played as a survival-horror themed story: the fortress is dark, wet and void of all life, even of rats, spiders and other critters that might inhabit an abandoned building. As such, the players will face no "cannon fodder" enemies in these halls.
Instead an immensely powerful demon haunts the place. Periodically it will appear as a fleshy gray mass of maws, eyes and limbs which advances towards the players in tight corridors and instantly devours them if they do not run away. It is immune to everything (damage, blocking, stun effects etc.) during these phases. However it cannot traverse doors for some reason, thus escaping the corridor and closing the door will make the demon disappear 1-2 seconds after the door is closed.
As the players progress through the mansion they need to find keys with symbols on them which fit a specific door in the fortress, backtracking their steps several times. They traverse the various parts of the mansion such as the dining halls, quarters, alchemy room, kitchen, storage rooms and library, finding keys and parts of the original owner's journal, telling about his exploits summoning demons. The entries get progressively dark and evil, boasting about the powerful demons he controls, until the two last entries dramatically change tone and speak about having summoned something beyond his control, and writing about how he is fleeing from this "aberration of pure horror" and is barely able to keep himself sane from the constant terror as he runs but is unable to escape. Other findings may include ancient texts about magic and enchanting, beastiary entries and books about dark magic arts. The original owner has scattered these texts semi-randomly around various rooms in the mansion.
The dungeon reaches its peak when the group finds the Summoning room where the dark mage had summoned the demons. A book detailing the summoning of a so-called Terror Demon and how it takes on the shape of one's greatest fear. One person is then picked randomly (you could roll a die for instance) to become the target of the aberration which appears in the room. The demon then takes the shape of the randomly picked person's greatest fear and causes the entire room to morph into a giant battle arena where they then take on the beast. While in shape and looks it is pure horror it is deceptively vulnerable in this state and can be killed without too much trouble. As soon as it is slain the group is returned to the Summoning room and the demon's corpse crashes through the floor, creating a hole to the entrance hall - using a rope or hover-spell allows for a shortcut here. The group may then loot the corpse for rewards and leave Nurnengard through the main door.
Rewards:-Various books and scrolls on subject of magic, mostly dark arts, as well as enchanting and beastiary entries
-Decorative armor and weapons from knight-statues scattered about the fortress (very weak armor)
-Miscellaneous items which serve no real purpose such as kitchen tools and cutlery, decorative animal skulls, brooms, burnt or ruined books etc.
-(from the demon corpse) demon skin which can be used to craft light magic-resistant armor
-(from the demon corpse) demon bones which can be used to craft heavy magic-resistant armor and daggers or shortswords that can pierce magic barriers to some extent.
-(from the demon corpse) weapons, armor and trinkets based on what the demon's form was during the bossfight.[/spoiler]
undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!
undoge:Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:This signature is so overloaded...
