10-17-2015, 01:57 AM
“Steamliner” (Ranged, Debuff) 300 OM
Originally a heavy duty industrial piledriver, a “Gorrets High Penetration Apparatus for Builders” was repurposed and heavily customized for usage by Stephan. Normally it is just a collection of pipes, pressure chambers and a release mechanism, but when connected to a special exhaust vent at the end of Donnels’ left arm it turns into a powerful weapon capable of penetrating war-engine grade armor and making a short work of any infantryman too stupid to know better and dazzle the rest. Even a glancing blow from this monstrosity is devastating and it leaves an actual blastwave in its wake. Due to robust design and non-constrictive barrel and muzzle gun easily accepts modified ammunition which can make it even more devastating (And must be purchased as separate moves).
This is a heavy, bit oversized, pistol is about 45cm long. It holds 4 30cm long, 1.5cm wide pikes that serve as ammunition. It is impossible to replace the whole “clip” in combat as it requires partially disassembling the gun. Replacing one spent pike takes ~4-5 seconds. Before firing Stephan must charge the gun up for at least a second and up to five seconds for increased punch and penetration, during this time he can still move, but his left hand is locked in place. After charge is complete it can be held for maximum of 10 seconds, after which, depending on the level of the charge, it will either vent, or rupture from pressure. After firing gun takes around 2 seconds to load a next pike from the chamber before it can fire again. Even on a miss, especially a near-miss a blastwave from passage of the projectile can stun or even knock down weaker people off their feet. While gun has enough power to propel the devastating shot extremely far due to not being quite designed as a ranged weapon (more like industrial tool) its effective range is only 20m, increasing by 10m for every second beyond first it is charged.
Assist T2 – Gyrocopters (Fly, Ranged, AoE, Ranged Materialize) 1500 (later upgrade)
Atk: 3
Def: 2
Sdp: 3
Tec: 2
Stephan burst a few short orders into his Communicator, shortly after a squad of 3 Geramian Gyrocopters flies over the hills in the distance or descends from behind the clouds to provide limited Air Support.
Each copter holds a pilot and a gunner, thus being able to fire on the move with some degree of accuracy. The gunners are armed with Shrapnel Bursters (oversized shotguns loaded with sharp metal spikes) and a set of grenades.
Steam Burst (Ranged, AoE, Debuff) 600 OM
Straining his system Stephan vents overpressurized steam in his vicinity, blinding and scalding anyone caught up. Additionally, he might put that much less power behind the blast to simply cover the immediate area in thick steam-like smoke.
This covers area of up to 10x10 meters, which can be distributed in any form, from a jet, to a simple blast on everything around. This requires Stephan to stand still for at least 5 seconds, during this time he can only move his right arm.
Originally a heavy duty industrial piledriver, a “Gorrets High Penetration Apparatus for Builders” was repurposed and heavily customized for usage by Stephan. Normally it is just a collection of pipes, pressure chambers and a release mechanism, but when connected to a special exhaust vent at the end of Donnels’ left arm it turns into a powerful weapon capable of penetrating war-engine grade armor and making a short work of any infantryman too stupid to know better and dazzle the rest. Even a glancing blow from this monstrosity is devastating and it leaves an actual blastwave in its wake. Due to robust design and non-constrictive barrel and muzzle gun easily accepts modified ammunition which can make it even more devastating (And must be purchased as separate moves).
This is a heavy, bit oversized, pistol is about 45cm long. It holds 4 30cm long, 1.5cm wide pikes that serve as ammunition. It is impossible to replace the whole “clip” in combat as it requires partially disassembling the gun. Replacing one spent pike takes ~4-5 seconds. Before firing Stephan must charge the gun up for at least a second and up to five seconds for increased punch and penetration, during this time he can still move, but his left hand is locked in place. After charge is complete it can be held for maximum of 10 seconds, after which, depending on the level of the charge, it will either vent, or rupture from pressure. After firing gun takes around 2 seconds to load a next pike from the chamber before it can fire again. Even on a miss, especially a near-miss a blastwave from passage of the projectile can stun or even knock down weaker people off their feet. While gun has enough power to propel the devastating shot extremely far due to not being quite designed as a ranged weapon (more like industrial tool) its effective range is only 20m, increasing by 10m for every second beyond first it is charged.
Assist T2 – Gyrocopters (Fly, Ranged, AoE, Ranged Materialize) 1500 (later upgrade)
Atk: 3
Def: 2
Sdp: 3
Tec: 2
Stephan burst a few short orders into his Communicator, shortly after a squad of 3 Geramian Gyrocopters flies over the hills in the distance or descends from behind the clouds to provide limited Air Support.
Each copter holds a pilot and a gunner, thus being able to fire on the move with some degree of accuracy. The gunners are armed with Shrapnel Bursters (oversized shotguns loaded with sharp metal spikes) and a set of grenades.
Steam Burst (Ranged, AoE, Debuff) 600 OM
Straining his system Stephan vents overpressurized steam in his vicinity, blinding and scalding anyone caught up. Additionally, he might put that much less power behind the blast to simply cover the immediate area in thick steam-like smoke.
This covers area of up to 10x10 meters, which can be distributed in any form, from a jet, to a simple blast on everything around. This requires Stephan to stand still for at least 5 seconds, during this time he can only move his right arm.
![[Image: wzGKapL.jpg]](http://i.imgur.com/wzGKapL.jpg)

