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Spectrum Move
#7
I suggest you check out Sinestro's roster page for examples how HOW and WHEN things can "look" different.

Essentially, your move has to have a clearly defined method of interacting with the world that can't really be "spun" to do more than it should I had to spend a lot of time and energy trying to make Sinestro's moves work JUST RIGHT so that they could do the things I wanted them to do without bending the rules in my favor.

Essentially your moves have to have a VERY OBVIOUS type of action that effects other characters and the environment in a very specific way, and that's ESPECIALLY true in the case if things having different physical presentations.

So, let's talk shop about your Move.

If you want a spell that flings a beam that, when it hits something, causes a specific part of their body which it struck (say a 6"x6" space), that he can fire off after an incantation that takes about 3 seconds, at a range of about 25 feet, and it's delivered by way of a long, thin, beam, that beam can look like whatever the fuck you want it to, so long as it doesn't deviate from "a long, thin, beam."

If it caused a burning mark, even if that burning mark did the "same amount" of damage, you'd need a different move.

If the long, thin beam is red or purple or made of tiny dancing pixies, it doesn't really matter terribly.


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