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Official Move Approval III
Point is, that it is pretty much as with blood. If it runs out - he is already dead. He would be leaking it anyway, but the point of this move is to make it useful. I think you are overestimating the efficiency of the power, it covers a large ground yes, but thickness is barely equal to that of a medium campfire by default, a smoke grenade by "half health" and only gets to actual "I can't see anything" levels when he is near death. Here, i should have noted that from start, my bad.

Belching Steam (Requires Area Shield AND/OR Area Attack, Ranged Proficiency, Debuff) 300OM
Type: Passive/Defensive Debuff, Always active
As emotions boil and the battle drags on numerous valves and exhaust vents on Stephan's body practically belch clouds of thick smoke-like steam. Partially due to design flaws, partially due to low maintenance over the years, this effect persists. Despite the constant minor drain it causes on stamina and inability to control it in any way Stephan used this "flaw" for a long time. This is what earned the Captain his nickname, as whenever he is irritated, even a little, this effect comes into play. It only gets to any actually noticeable levels when in combat, the strain it puts on the systems producing much thicker steam than otherwise, obscuring vision and baffling unprepared opponents. Clouds cover an area of about 10 meters around Donnel and usually dissipate under 5 minutes, unless there is some source of wind or something else to blow them away, but as long as Donnel is nearby it doesn't really matter as he just spews more out. By default the smoke is barely as thick as that from a badly made campfire, but as it increases in intensity it gets progressively denser, approaching almost obscurity when at maximum efficiency. This effect only increases in intensity as Stephan gets damaged, as more pipes are ruptured and there are more holes for steam to escape through, increasing thickness proportionally to taken damage. This ability increases fatigue gained in combat by about 20% and effectiveness of the Debuff increases proportionally to damage taken in combat.

Note: Basically, a passive ability that covers a lot of ground, providing a moderate decrease to combat efficiency for everyone inside the smoke due to obscured vision and/or irritated skin/nostrils/ears (have you ever had the pleasure of taking a faceload of industrial steam exhaust?). The large time/area is balanced out by the fact that the character does not really have much control over this ability and it affects him as well as his allies. Obviously characters with Enchances Senses would be immune to this.
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