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Official Move Approval III
Stephan Donnel Wrote:Posting for approval once the necessary amount of OM is reached.
Belching Steam (Requires Area Shield AND/OR Area Attack, Ranged Proficiency, Debuff) 300OM
Type: Passive/Defensive Debuff, Always active
As emotions boil and the battle drags on numerous valves and exhaust vents on Stephan's body practically belch clouds of thick smoke-like steam. Partially due to design flaws, partially due to low maintenance over the years, this effect persists. Despite the constant minor drain it causes on stamina and inability to control it in any way Stephan used this "flaw" for a long time. This is what earned the Captain his nickname, as whenever he is irritated, even a little, this effect comes into play. It only gets to any actually noticeable levels when in combat, the strain it puts on the systems producing much thicker steam than otherwise, obscuring vision and baffling unprepared opponents. Clouds cover an area of about 10 meters around Donnel and usually dissipate under 5 minutes, unless there is some source of wind or something else to blow them away, but as long as Donnel is nearby it doesn't really matter as he just spews more out. This effect only increases in intensity as he gets damaged, as more pipes are ruptured and there are more holes for steam to escape through, increasing area of effect, as well as thickness, proportionally to taken damage. This ability increases fatigue gained in combat by about 20% and effectiveness of the Debuff increases proportionally to damage taken in combat.

Note: Basically, a passive ability that covers a lot of ground, providing a moderate decrease to combat efficiency for everyone inside the smoke due to obscured vision and/or irritated skin/nostrils/ears (have you ever had the pleasure of taking a faceload of industrial steam exhaust?). The large time/area is balanced out by the fact that the character does not really have much control over this ability and it affects him as well as his allies. Obviously characters with Enchances Senses would be immune to this.



Re-wrote this a little, how it is now?

Lookin' much better now. Just a note that as Donnel gets more and more tired and exhausted as a battle drags on, the steam would naturally start to sputter and lose overall effectiveness.

But with that note, unless any other Staff member spots something I've missed, Approved!
[Image: kUpgBYg.gif]


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