The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spectrum Move
#4
Bandit With No Name Wrote:This will, inevitably, end up being multiple moves if it has multiple effects. If it's literally ONE THING, and it has no variance at all and it just looks different, then it's one Move, but if it has multiple different effects it's gonna be different moves.

Can you give some examples of specifically what you'd like to do? I'd think that we can pull a few powers at face value, like telekinesis?

Telekinesis is a bit too expensive since it literally needs nearly ever proff...

The main focus different wound types that really aren't that different. Like the difference between summoning out a person's entrails or causing their abdomen to explode. Or the difference between blisters, charred flesh, desiccation and rotting flesh. And they need to be scaleable to cause low, medium and high amounts of injury depending on which mode of spell casting I go with.

I'm really trying to avoid just having a magic projectile skittles move

But I'm open to things beyond that. Again a wide range of nothing.


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)