10-15-2015, 01:29 PM 
	
	
	
		Disclaimer as usual, I'm not a mod so don't take my word for it 
But, I think that it's acceptable for a move to have different forms so long as it's purely RP fodder, and clearly so.
Like, the generic "this spell flies in a straight line and damages the first thing it hits" base would be taken, then you could apply various "cosmetic" changes which don't impact the move's actual effects or add additional effects to it (like more damage or blinding the target).
Just a few off the top of my head:
-Coloring, possibly shifting colors as it flies
-Special effects like leaving a trail of magic dust, causing a (not blinding) flash when hitting, spinning around itself...
-Something like people feeling inexplicably sad or hearing their heart thumping creepily if they see the spell (not distracting them, just causing odd feelings)
-Sounds (explosions, sizzles, that kind of thing) and light effects (a flash as the spell lands, "flooding the place with light momentarily") but you should point out that these don't impact the opponent's fighting capability - like, they don't deafen or blind them.
-General shape and appearance of the spell: it could be a spear-shaped projectile, it could be a bird, an arrow, a smoking ball, a very, very dark "black hole" style projectile... it could also be a beam or lightning that connects the caster and target for a split second (not continuous).
-Fodder effects like say, conjuring up the head of a dragon which fires the spell before disappearing, rather than firing it from the wand/palm/spellbook/wherever
-Dark "poisonous" spells could drip some sort of liquid as they fly, that burns the ground and causes little smoke puffs and sizzles
-The spell could be some form of material rather than pure energy - imagine firing a slimeball at your foe which sticks to their clothing (again, no additional/different effect, it just makes them look dirty)
	
	

But, I think that it's acceptable for a move to have different forms so long as it's purely RP fodder, and clearly so.
Like, the generic "this spell flies in a straight line and damages the first thing it hits" base would be taken, then you could apply various "cosmetic" changes which don't impact the move's actual effects or add additional effects to it (like more damage or blinding the target).
Just a few off the top of my head:
-Coloring, possibly shifting colors as it flies
-Special effects like leaving a trail of magic dust, causing a (not blinding) flash when hitting, spinning around itself...
-Something like people feeling inexplicably sad or hearing their heart thumping creepily if they see the spell (not distracting them, just causing odd feelings)
-Sounds (explosions, sizzles, that kind of thing) and light effects (a flash as the spell lands, "flooding the place with light momentarily") but you should point out that these don't impact the opponent's fighting capability - like, they don't deafen or blind them.
-General shape and appearance of the spell: it could be a spear-shaped projectile, it could be a bird, an arrow, a smoking ball, a very, very dark "black hole" style projectile... it could also be a beam or lightning that connects the caster and target for a split second (not continuous).
-Fodder effects like say, conjuring up the head of a dragon which fires the spell before disappearing, rather than firing it from the wand/palm/spellbook/wherever
-Dark "poisonous" spells could drip some sort of liquid as they fly, that burns the ground and causes little smoke puffs and sizzles
-The spell could be some form of material rather than pure energy - imagine firing a slimeball at your foe which sticks to their clothing (again, no additional/different effect, it just makes them look dirty)
"(Note to self: insert quote & picture once I find stuff)"
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