10-15-2015, 01:04 PM 
	
	
	
		I need help designing a move and unfortunately it may be to big for just the workshop.
What I have to work with: AoE, Ranged and Debuff, 5 ATK, 3 TEC
Style: Harry Potter Magic
General Theme: Darker Magic
Move Modes: Semi-Automatic, Slower stronger shots, Charged AoE
Cost: 900 minimum so far
Since I'm doing Tom Riddle (Yes that app), who is well known even as younger man for having a wide repertoire of magic, I'm hoping to be able to include a lot of fodder effects, fodder appearances, fodder wound types and generally as wide of range variance in this moves appearance as possible to simulate as if Tom being able to still cast many different spells that are close enough together that the system considers them all cheaply one move.
This move will basically be my go to for generic attacks and I was thinking of using poison of some sort to be a sit in for how HP Dark Magic works.
So yeah if you've seen the HP movies and you remember all those different spells that never really played big role or had significant effects because most were dodged/deflected/defensed against etc etc... That's what I'm going here but in a way that doing so leaves me and others some artistic license in the RP.
Thoughts? Ideas? Fodder Concepts?
It would be like the spectrum of injury beyond a hole in someone is from burns, blisters, desiccation and rotting. But the more I can pump into this to allow for artistically different spells the better.
	
	
	
	
What I have to work with: AoE, Ranged and Debuff, 5 ATK, 3 TEC
Style: Harry Potter Magic
General Theme: Darker Magic
Move Modes: Semi-Automatic, Slower stronger shots, Charged AoE
Cost: 900 minimum so far
Since I'm doing Tom Riddle (Yes that app), who is well known even as younger man for having a wide repertoire of magic, I'm hoping to be able to include a lot of fodder effects, fodder appearances, fodder wound types and generally as wide of range variance in this moves appearance as possible to simulate as if Tom being able to still cast many different spells that are close enough together that the system considers them all cheaply one move.
This move will basically be my go to for generic attacks and I was thinking of using poison of some sort to be a sit in for how HP Dark Magic works.
So yeah if you've seen the HP movies and you remember all those different spells that never really played big role or had significant effects because most were dodged/deflected/defensed against etc etc... That's what I'm going here but in a way that doing so leaves me and others some artistic license in the RP.
Thoughts? Ideas? Fodder Concepts?
It would be like the spectrum of injury beyond a hole in someone is from burns, blisters, desiccation and rotting. But the more I can pump into this to allow for artistically different spells the better.

 
 
