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Official Move Approval III
Quote:One quick check; does this take any specific length of time to charge, or is it more immediate, and ready to go as soon as the setting is changed?


AER9 Instability – 300 OM Requires Ranged Proficiency, Area Attack Proficiency
The AER9 is well known for its unreliable nature, and the Bandit has overclocked the weapon beyond what she probably should have. If she sets the weapon to charge and then gives it a major impact, the weapon's energy cell explodes. The resulting blast is a massive red sphere of plasma with a few arcs of electricity thrown in for show. The attack isn't substantially more powerful than a focused laser beam hit from the rifle in it's normal function, but it is omnidirectional and can overcome things like cover or concealment.

The bandit shorts the energy cell within the rifle, and the next major impact it suffers will set off the explosion, or it will self-detonate after about 5 seconds.

Obviously after the rifle has exploded, it's not available for the rest of the fight. Because it exploded.


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