10-15-2015, 08:02 AM
Adam Gaite Wrote:Stephan Donnel Wrote:Posting for approval once the necessary amount of OM is reached.
Belching Steam (Requires Ranged Materialize, Ranged Proficiency, Debuff) 300OM
Type: Passive/Defensive Debuff, Always active
As emotions boil and the battle drags on numerous valves and exhaust vents on Stephan's body practically belch clouds of thick smoke-like steam. Partially due to design flaws, partially due to low maintenance over the years, this effect persists. This is what earned the Captain his nickname, as whenever he is irritated, even a little, this effect comes into play. It only gets to any actually noticeable levels when in combat, the strain it puts on the systems producing much thicker steam than otherwise, obscuring vision and baffling unprepared opponents. Clouds cover an area of about 10 meters around Donnel and usually dissipate under 5 minutes, unless there is some source of wind or something else to blow them away, but as long as Donnel is nearby it doesn't really matter as he just spews more out. This effect only increases in intensity as he gets damaged, as more pipes are ruptured and there are more holes for steam to escape through, increasing area of effect, as well as thickness, proportionally to taken damage.
Note: Basically, a passive ability that covers a lot of ground, providing a moderate decrease to combat efficiency for everyone inside the smoke due to obscured vision and/or irritated skin/nostrils/ears (have you ever had the pleasure of taking a faceload of industrial steam exhaust?). The large time/area is balanced out by the fact that the character does not really have much control over this ability and it affects him as well as his allies. Obviously characters with Enchances Senses would be immune to this.
I feel like this is almost fine.... I don't know if there are any other sort of passive/always in effect moves like this to base off of. I'll say it's a tentative yes, with the re-working that it does take some energy on Donnel's part -- whether he's actively aware of it or not is up to you -- to maintain the effect, and if you get too beaten up or fatigued the clouds of steam would start to stick around less and fade quicker, being blown away more easily.
Also, since this is being generated from Donnel himself and spreading out to fill an area, it wouldn't need Ranged Materialize Proficiency, but due to the large area it will need Area Attack Proficiency.
I would advise you to hold out for a second opinion on this one, though, just to be safe.
My intention was that it is extremely weak normally and only picks up any significant impact on the combat after Stephan has taken some damage. And since it doesn't really do much beyond concealing everyone (indiscriminately) in the vicinity I didn't feel justified adding Area Attack prof. Maybe Area Shield will be better suited?
![[Image: wzGKapL.jpg]](http://i.imgur.com/wzGKapL.jpg)

