10-14-2015, 06:05 AM
Quote:Shadow Puppetry (Require Remote Control Prof. and Foresight) - X00 OMThis is still several orders of magnitude too powerful. It also has no downsides. These are not assists, so they cannot have TEC.
Creation and Function (RC Prof. + Foresight - 600 OM)
Tapping into the power of the shadows and the void, Shade can create an exact physical replica of any opponent she makes physical contact with.
Shade can summon up to 5 Replicas at any one time. Maintaining 2 Replicas takes little concentration, and they function as extensions of Shade's own body, as easy to move as limbs. Each additional Replica increases the strain on Shade's mind, and having 5 Replicas in use requires Shade to remain rooted in place, unable to do anything but focus on maintaining the Replicas.
All Replicas are an extension of Shade's body and mind. By essentially dividing herself evenly between them, Shade can create body's whose strength is on par with her own. Although, each time she divides her mind and body, so to is her strength divided.
Each Replica provides Shade with additional visual information through it's eyes. Shade and her Replica's are mentally linked, and as such, if Shade cannot command them, the Replicas cannot act. If Shade is mentally unable to command her own body to move an any meaningful way (Read: If she's physically drunk, then so is each Replica, for example), then neither are her Replicas. If Shade is ever knocked unconscious for even a split second, then all Replicas are dispelled. If a Replica is in range for a mental attack by an opponent (Telepathy or Moves that use it), then said opponent can affect Shade's mind, even if her body is not in range.
The division of herself between the Replicas reduces the physical abilities of Replica. While her body and each Replica remain as strong(Atk) and as fast(Spd) as Shade's is when fighting alone, creating Replicas reduces the technical ability and physical resilience of each Replica, when compared to Shade's own body.
Each Replica can use any Move or Ability of Shade's.
The Replicas have a varying degree of physical resilience and technical skill, depending on the number currently in use. When 1 Replica is in use, it is slightly less durable than Shade herself, and has the same technical skill as Shade. When 2 are in use, each has 2/3 her Def and Tec. Three = 1/3 Shade's Def and Tec, 4 and 5 = 1/4 her Def and Tec. Maintaining a fifth Replica incurs no additional reductions, as Shade must focus completely on the Replicas to maintain them.
Replicas look and feel as if they are bodies of actual flesh and blood, up until you strike them. They do not bleed, nor do they have organs. If you were to cut one open, you should just see wispy darkness in the wound instead of any flesh. destroyed, they burst into a cloud of black smoke and wispy shadows.
To summon a Replica(s), Shade charges for up to 10 seconds, summoning 1 replica every 2 seconds until the desired number is reached. If Shade is interrupted during this time, the charge is stopped in it tracks, leaving Shade with the current amount summoned. As Shade is charging, replicas summoned by the current attempt, and previous ones, can begin to defend Shade, allowing her to continue charging uninterrupted, but they can only defend as Shade cannot concentrate on offense and replica summoning. As each Replica is summoned, it steps out front behind Shade, as simply as if it had been standing there the entire time.
Source Replication (Mimic - 300 OM)
Any Move or Ability Shade experiences a foe use can be copied and stored if Shade also has a Replica of the user. Moves/Abilities copied this way can be used by Shade and any of her Replicas as long as she has a Replica of the original user summoned, and are performed with the same technical ability as any other Mimicked Move/Ability.
Shade must have all necessary Powers and Proficiencies needed to perform any copied move for it to be copy-able. Any Move(s) can be copied this way as long as the combined OM of all copied Moves is less than or equal to the amount of OM spent on this move.
"Unlike Raal's move that I approved a while back, there seems to be no downsides whatsoever in terms of energy or fatigue - that needs to be a thing. Downsides are almost always required, DEFINITELY if you're pulling off an ambitious move.
With only 2 TEC, controlling an entire shadow body with only the concentration it takes to move a limb seems very disproportionate. It's different if they are shambling zombie which just moves forward. However in this case it is left unexplained how technically capable the replicas are."
Also, no matter the situation, you can't copy moves or powers for longer than an hour if you're no longer in contact with that person.
Quote:Your Biggest Fear is Yourself (Requires Shapeshifting and Suppression) - 300 OMShapeshifting already allows you to change your appearance. So, this is basically just changing her energy signature to make it difficult for those with enhanced senses? That's allowed, but you have to be more specific. Say, if they have higher TEC, they can tell? Like Suppression's description.
By shrouding herself in the power of a replica of a past foe, Shade can modulate her appearance and power signature to make it hard of others to notice that she's impersonating someone. Those with Sensory Powers would have an idea that something is off about her, depending the difference between her TEC and theirs.
Quote:Shadow of a Memory (Requires Telepathy, Insight, Basic Fusion, Symbiosis, Mimic, "Shadow Puppetry", and "Your Nightmares are What You Make Them") - Tier One Super Utility - 600 OMThis is not allowed as it goes around the hard-baked rule that you must witness something in-person to mimic it and it only lasts for one hour.
Shade fuses with a target and, if they willing open their mind for her to enter, she can dig through their memories and view any of the past fights they've had with other Primes. Using her powers of Insight along with her ability to Mimic the moves of others, Shade can store any moves or powers her fusion partner has witness during combat with another Prime, or create a Replica of any past foe. Said moves can be added to roster of moves stored by "Your Nightmares are What You Make Them", but follow the same rules for storage as any she witnessed herself. Take 5 minutes of unbroken concentration by both parties to perform, and cannot be used during combat.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

