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Limits of unique and creative use of moves
#6
Knowing and understanding the system really really relies strongly on trying to do the best thing. This isn't a system that strongly relies on HARD LINES to define what you can and can't do, rather it tries to imply a certain "spirit of the rule," so that players and characters are on pretty much equal terms. If you look down the list of characters like Luffy and Protoman, you'll see HUUUUUGE lists of things that are simply minor alterations of Powers and Moves they already have, despite it "making sense" for their character to already be able to do those things.

In general, one move does one thing, but there's wiggle room for the sake of creativity. The reason for that is for clarity, it's for power balancing, and it's to make the "game" aspects of the Omniverse more compelling. In general, if you can see another Power or another Move that you can see describing what you want to do, then it will require you to get that Move or Power.

"I want to use a rocket launcher to blast off the ground so that I can jump far distances." That sounds a lot like Super Leaping, right? It "makes sense" that you could do that, but it's an obvious abuse of the rules.

If you find yourself asking "is this an abuse of a move/power?" then ask somebody, or just don't do it.
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