The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Base Fights and Your NPC Primes
#3
Thaal Sinestro Wrote:I'm pretty sure NPCs and other "I'm not here" defenses only slow down the attacker. Recall stations are one of the major factors in that. I can't recall a more official ruling on that, but as far as I feel like the "spirit of the rules" goes, any kind of defenses left at your place will only slow another Prime down as opposed to really deterring them.


Then I guess my question shifts to "Are you really going to deny me a fight if I want to actively defend my base?" I could see where an NPC Prime could be over powered when defending so I mean, a recall station could be required for initiating a fight. That moves to my next point. While OOC someone may know that I bought a recall station for the singular purpose of coming to the defence of my base. What about IC? Would the enemy faction have information on that? Would it deter an attack if my base members were capable of actively returning from wherever they are to defend?
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)