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Limits of unique and creative use of moves
#5
If it's not changing the way the move works, generally it's okay. That's how I operate. However, its best to be as specific as possible in the description of the move how it works and what it entails to avoid us later telling you "you didn't tell us it could do that".

In specific cases such as using something to propel yourself high up, you do need the power because otherwise it's a free/cheap way of simply getting the power. For example a move which allows you to essentially teleport, jump high, used telepathy et cetera. As Desco said as "very little sense that makes", a completely open system (Such as using the explosive force from your energy cannon to jump despite having no super jumping) would allow for massive exploitation so we have to be very strict on what we allow your moves to do within that 300 OM. But I think we're pretty fair with prices to be honest.

If confused in specific cases, always ask.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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