10-08-2015, 03:36 PM 
	
	
	Quote:Telepathy – 1500 OM
Telepathy allows characters to speak directly into the mind of others, conveying thoughts, ideas and images instantly. Characters with this can send messages to anyone in their close vicinity, or who they can sense with Enhanced Senses. It is also possible to use this offensively by sending unwanted or distracting thoughts and images to an opponent during a fight. An opponent with TEC higher than your own will be able to mostly block this, whereas an opponent with TEC lower than your own will have a harder time.
You may also be able to glean thoughts from an opponent with lower TEC, though this requires time, concentration and skill. When not in a battle situation, for example, and with a TEC much higher than your opponent's, you could probably pretty easily tell what a person is currently thinking. Reading deeper into someone's thoughts without their permission would require at least double their TEC. Particularly guarded thoughts or history would be like trying to open a security vault; it's unlikely that you would be able to get in unless the person was asleep or otherwise preoccupied, so that you could focus on reading their mind without them noticing. If someone wants you to read their mind, or is free and open with their thoughts, you can essentially disregard their TEC.
Battle situations are more difficult. While exchanging punches, for example, you will be unlikely to read anything unless your TEC is at least double your opponent's, and even then it's going to be difficult to get more than what they are immediately thinking. Reading non-Telepathic allies' thoughts in a battle would be easier, but still require some focus to read what they are thinking unless your TEC is higher than 10. Communication between trusting Telepaths is free and easy, requiring almost no effort for basic ideas and images.
With moves you may create advanced applications of telepathy such as tricking opponents or making them believe certain things. These should be balanced like all moves and their effectiveness should be based on your TEC versus your opponent's. Applications of Telepathy do not necessarily require the Homing Proficiency, but as with those kinds of moves if they cannot be dodged they should either be relatively weak, or there should be ways of countering them like any other move.
![[Image: hchh.png]](http://img.photobucket.com/albums/v230/Enroshia/hchh.png)
I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...

 
 
 
