10-08-2015, 10:49 AM
Bumping this from page 4
The Architect
Cost: 900om
Requires: Area of Attack Proficiency, Area of Defense Proficiency, Remote Control Proficiency
After forming a set of hand seals and molding the chakra Ururu takes active control of the land, infusing it with their will. Through active full body movements and a constant chakra supply the user causes earth, stone and generate woody plant life to move, grow and take shape within a targeted volumetric (3m^3). Provided the user maintains the technique (and the drain it causes), they can move the targeted area as needed but lose the ability to modify previous areas, and not use any other chakra related techniques while in play.
Simple combat oriented features and designs take only half seconds or slightly longer to form, while more complexity, and sturdier designs increases the required effort in time to build.
Offensively this allows the user the rapidly deploy dangerous structures ranging from simple spike like protrusions, opening gaps inherent to moving of material and closing them with a great deal of force.
Projectile Interception
Cost: 300om
Requires: Physical Strength, Range Control Proficiency
Using a manipulable object under user's control, they are able to skillfully block or deflect objects with little concentration that are on an incoming trajectory within range of the item being wielded. This is provided they are able to ascertain the projectile around the time has been launched and can manipulate their quickly enough to intercept it.
The Architect
Cost: 900om
Requires: Area of Attack Proficiency, Area of Defense Proficiency, Remote Control Proficiency
After forming a set of hand seals and molding the chakra Ururu takes active control of the land, infusing it with their will. Through active full body movements and a constant chakra supply the user causes earth, stone and generate woody plant life to move, grow and take shape within a targeted volumetric (3m^3). Provided the user maintains the technique (and the drain it causes), they can move the targeted area as needed but lose the ability to modify previous areas, and not use any other chakra related techniques while in play.
Simple combat oriented features and designs take only half seconds or slightly longer to form, while more complexity, and sturdier designs increases the required effort in time to build.
Offensively this allows the user the rapidly deploy dangerous structures ranging from simple spike like protrusions, opening gaps inherent to moving of material and closing them with a great deal of force.
Projectile Interception
Cost: 300om
Requires: Physical Strength, Range Control Proficiency
Using a manipulable object under user's control, they are able to skillfully block or deflect objects with little concentration that are on an incoming trajectory within range of the item being wielded. This is provided they are able to ascertain the projectile around the time has been launched and can manipulate their quickly enough to intercept it.
