10-05-2015, 05:48 PM
Minato Wrote:Magus Wrote:Wither: (Ranged Proficiency, Debilitate Proficiency, Time Manipulation) By weaving negative energy into the space around an opponent, Magus can dramatically accelerate the passage of time around his victim, causing them to age decades in just seconds.
The victim is left old, frail, and vulnerable. Magus can capitalize on this by inflicting as much damage as possible against his weakened victim. Wither is an extremely draining technique, however, and can only be maintained for a few minutes at a time.
300OM (?)
I would say maintaining this on someone for a few minutes would be extremely overpowered. I would limit this to around 5 - 15 seconds. 300 is appropriate
Quote:Shadeflame: (Area Attack Proficiency) Magus can will a fiery explosion to burst to life from within himself, engulfing an area around him of up to fifty feet in an intense conflagration. After the initial firestorm fades, Magus can choose to remain on fire, making it dangerous for an opponent to get near enough to be burned.
I guess 600OM since it does two things.
600 is appropriate. How long does it take to charge the fiery explosion? how long does the 50 foot radius of fire last after initial explosion? How long can Magus maintain being on fire and does it cost extra energy for him to do so?
Quote:Unyielding Malevolence: (Tier 1 Defensive Super Move, Phasing, Stealth) When the victim of an impending super move, Magus can vanish in a burst of purple-and-black smoke, obfuscating himself from the enemy and simply allowing whatever harm aimed at him to pass through him. Because he's temporarily hidden in a smokescreen, Magus can also use this opportunity to launch a surprise counter-attack.
Don't forget that this is only a T1 Super Defense, so any higher tiered super moves will still effect Magus and deal damage to him. Other than that, This is approved.
Can I get a second opinion on Wither? 5-15 seconds is entirely useless and doesn't seem fair. What about 30 sec - 1 min?
Shadeflame is a burstable attack - it only requires a few seconds of charge-up. The sphere of fire can remain as long as Magus pours energy into the attack but it would be at a significant drain. Magus can remain on fire indefinitely but it does put a constant drain (less significant than the 50-ft radius) on him while it's active.
Unyielding Malevolence is approved but has no cost associated with it. Is 300 OM fair?
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