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Official Move Approval III
Desco Wrote:Adding Flight Requirement, removing the restriction that she could only levitate ' 'and move a few feet ' above the ground '. Levitating at any point in the air.

Adding flight into the list of requirements is fine. But the utility of actually flying and just levitating a few feet above the ground, I feel, is much different. You will need to refund and then re-purchase your move, Levitate.

The New Version Wrote:Ururu
Cost: 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Shapeshifting
The base technique to which Ururu made her life and lies with. Through a series of hand seals and channeling of chakra Ururu can bring life to lifelessness, and generate a single durable replica of herself within a moment. Appearance and Clothing alternations will extend the duration of the technique’s casting; the more significant the change the more effort must go into it. Unlike normal shape shifting however this transformation of the clone becomes its base appearance and any new appearances/apparel require the producuction of a new clone.

Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement). Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.

The cost of this technique is a single decent payment of chakra that can be staggering if used several times in a short period consecutively.

Just having a clothing switch is fine. But if you can summon clones with weapons (and different weapons) then each different clone, with a different weapon, would have to be it's own move/ upgrade to twin sacrificial rebirth.

Quote:Immortality - Soul Transference
Cost: 300 Om
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Shapeshifting
With this technique the user unlocks their Network Interface Seal and targets a clone within range of their control. Upon doing so the user leaves behind their body and enters that of targeted vessel, such as the Twin Sacrificial Rebirth or similar. Unfortunately due to the nature of Omnilium and its interaction with chakra and this technique any current injuries the user has are reproduced upon entering into the new body. Furthermore while this technique is instantaneous, it leaves the user physically weakened for a few seconds as any chakra they carry with them is redistributed into the new body. The previous body is subsequently considered a clone and can be loaded with a persona as desired or left without.

I'm assuming Ururu can permanently transfer her Consciousness into this clone? if so, then the clone she does this with will have to be an exact Replica of herself.

Lucrezia Noin Wrote:Mercurius Shield -

The first improvement to the Omnilium Tallgeese. Four radial vents are installed on the forearm armor of the suits right arm. When activated by extending an open palm in the intended direction with the intent of using the shield, the vents open and create a medium sized particle barrier capable of providing limited cover to Noin and her suit. The shield can withstand minor punishment from small arms fire, but buckles quickly under heavy assault. It can be used in close combat, but would render the right arm incapable of being used offensively. The shield can only be sustained for a minute under normal operation, but each attack absorbed shortens that time as the Minovsky Reactor has to compensate for energy lost.

The requirements for this would be Area Shield. I know you already have it, but it's always good to list the Power and Proficiency requirements for a move Tongue Approved once Area Shield is added to the Prof/Powers requirements.

Ash Wrote:Ok, I'm back with ideas!

REVISED:
Stunning Choker - 300 OM
Ash wraps her tail around the victims neck, unable to lift anything heavier than 8 lbs, this only serves as a transfer point. While the tail is wrapped around the victim's neck, she shocks them with blue electricity, leaving them stunned. If heavier than 8 lbs - Which I'll always assume they are - Ash drops the body where it lands. She likes to be in high places for this move, but the tail is prehensile enough to hook their neck or head in mid swing and the electricity transfers instantaneously. With very little planning, she can get the job done.

How long does Ash shock the opponent for? This requires debuff proficiency ,for the stun effect, and Physical strength. How long are they stunned for?

Quote:The Storm Demon's Catalyst (Ranged Weapon Prof.)(600 OM)
Dormant( = 300 OM): Catalyst is a hand gun designed, created, and summoned by Ash, from the depths of her mind. Its a sleek, slim, technological marvel. Its appearance seems straight out of sci-fi comic, long white barrel with slender black stripes. The grip was not only black and comfortable in her hand, but was lined with a finger print scanner, requiring some reprogramming if ever stolen. - Good luck with that. - The mini computer inside the gun requires the appropriate finger prints before it will fire, meaning its saftey is always online until Ash - Whom is the gun's current programmed shooter - intends to use it. Shock Proof, Water Resistant, and armed a digital scope makes this gun hard to beat. She can fire from short to mid-range without loosing accuracy or speed, and requires reloading after 15 shots. She is only surpassed by her sister, Calamity.
Engaged( = 300 OM): Catalyst requires sacrificed energy to transform from the operator, and then can be only used for five minutes before reverting and needing another charge. This is achieved by Ash sticking herself with a needle that is located on the left side where the safety switch would be. Which only react to her D.N.A. as long as she is the programmed operator.
This changes Catalyst into a sniper rifle, which can only fire what remains in the clip and cannot be reloaded until she reverts back in five minutes. Turning her into a long-range specialty weapon with more power and accuracy.
Appearance: http://img13.deviantart.net/e981/i/2013/...62wn22.jpg

What is the rate of fire for both the Hand gun and the Sniper Rifle? How long does it take Ash to summon the weapon and how long does it take for the hand gun to transform into the sniper rifle?

Quote:The Storm Demon's Calamity (Ranged Weapon Prof. DeBuff Prof.)(900 OM)
Dormant( = 300 OM): Calamity is a hand gun designed, created, and summoned by Ash, from the depths of her mind. Its a sleek, slim, technological marvel. Its appearance seems straight out of sci-fi comic, long black barrel with slender white stripes. The grip was not only white and comfortable in her hand, but was lined with a finger print scanner, requiring some reprogramming if ever stolen. - Good luck with that. - The mini computer inside the gun requires the appropriate finger prints before it will fire, meaning its saftey is always online until Ash - Whom is the gun's current programmed shooter - intends to use it. Shock Proof and Water Resistant makes this gun hard to beat. She can fire from short to mid-range without loosing accuracy or speed, and requires reloading after 15 shots. Superior to her sister Catalyst because of the added benefit of Debuffs.
Engaged( = 300 OM): Calamity requires sacrificed energy to transform from the operator, and then can be only used for five minutes before reverting and needing another charge. This is achieved by Ash sticking herself with a needle that is located on the right side where the safety switch would be. Which only react to her D.N.A. as long as she is the programmed operator.
This changes Calamity into a shot gun which can only fire the remaining of the clip and cannot be reloaded until she reverts back in five minutes. Turning her into a short-range specialty weapon with more power and damage.
Apperance:
http://40.media.tumblr.com/tumblr_m6k9uz...7_1280.jpg
Random Debuff( = 300 OM): In true Calamity fashion, she has a 50% chance to not just hit you as hard as she can. This is done for every shot made by Calamity, Dormant or Engage, hit or miss.
[spoiler]Coin Toss: On heads, nothing happens. On Tails: Debuff is added to the bullets.
Roll a D4 to determine Debuff:
  • Stunned(1) - For 6 seconds Electricity courses through your body,
  • Slowed(2) - Calamity made sure that one hurt especially badly, slowing you down for 6 seconds.
  • Poison(3) - That bullet, or spray, was covered in something toxic, you use extra energy for 6 seconds.
  • Bleeding(4) - You barely dodged out of that one, now you leave a blood trail wherever you go, making it hard to hide.
Bleed is the only debuff that takes effect even if the shot missed. But only if the coin lands on tail, and the die lands on 4. It IS NOT an auto hit.[/spoiler]

Same as the above move, Also, this move will cost 600 at base if both pistols - from the two separate moves - are two separate weapons (that's how you've got this set up at the moment). Also, I'm going to say that the dice roll mechanic isn't allowed as it seems too Gamey. You are allowed to keep any debuff effects you wish to, but they will all have to be different modes for the gun and they will each cost an extra 300 OM each.

Okor Wrote:Blight Grenade (Requires ranged proficiency, area attack proficiency, debuff proficiency, 600 OM)
A specially treated shrunken head hangs by Okor's hip, it's various openings sealed by a strange, unidentifiable yellow resin. Inside the leathery skin, and brittle bone, the cranium is filled with noxious gasses and virulent diseases. Upon using this move, Okor grabs his grenade, and making use of his impressive strength, hurls it at a foe up to 36 meters away. Upon impact with a solid surface (Such as a wall, the floor, or the target itself), the macabre casing is destroyed, sending fragments of infected bone scything through the air in a 5m radius. Once this initial detonation is complete, its cargo seeps through, flooding an area with a 5m radius with deadly toxins. In the event someone other than Okor enters the area, the diseases begin to strike, tightening the skin, restricting the breath, attempting to suffocate the foe. During this process, the veins on the infected turn black, as their hide sprouts disgusting boils.

This cloud of noxious gasses dissipates after 10 seconds.

This isn't a variable move, it has two effects, but you don't have any control over which one the grenade is going to utilize at the time, they both activate no matter what. 300 OM is fine. How long do the lingering effects last (boils and chocking symptoms, etc.)?
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