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Official Move Approval III
Move: Cael Hammer (Requires Physical Strength - Cost=300)
The Kid's best friend, a hammer weighing twelve pounds at the head. This weapon takes plenty of time to build up strength with for a good swing. But if it connects, well. It was designed to be used for demolishing wooden structures.
[spoiler][Image: FPF5i.png][/spoiler]

Move: Breakers Bow (Requires Ranged Proficiency - Cost=300)
For this huge, red longbow. It's a challenge for a great man to even string it. Let alone use it effectively. Still, the kid has mastered the use of this. It fires huge arrows that are fifteen inches long. Just pulling the string back takes atleast three seconds with speed 1. Mitigated with the users speed stat increasing. Meaning it is a very poor weapon to reach for when the enemy is near. Very accurate.
[spoiler][Image: 1844384-wp_000128.jpg][/spoiler]

Super move: Calamity Cannon (Requires ranged proficiency, requires area attack proficiency.)
The Kid takes out an unholy cannon that was never meant to be used, made by Ruck's after his world fell apart. After a three second charge up he fires an orb of chaotic energy. This energy is about the size of a dodge ball and fly's at the speed of such a ball given a furious throw. On impact it explodes. A six meter area is charred and jagged black rocks pierce up from below with a small fiery blast. These are roughly four and a half meters tall and shoot out with brutal speed. If this attack deals enough damage to kill an opponent then their body will not be pieced by the spikes. They will simply become a stone statue (normally with a terrified expression) Ten seconds later they will turn into dust and blow away in the breeze. Not a weapon to be taken lightly, is so large it must be carried over the shoulder.
[spoiler][Image: 1844375-wp_000118.jpg][/spoiler]
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