10-03-2015, 07:44 PM
Sasuke Uchiha Wrote:Its probably pointless at this well... point since people seem to hate it so much. Not likely going to ever see the light of day after this thread. But for the sake of completeness. So unless anyone else asks me questions consider this my last post and the topic can be left alone as I won't even both with any techniques along these lines.Kakashi Hatake Wrote:it seems a little gamey to me.
Also, if it flies, now we all have to make a move like this in order to compensate for your advantage. Sorry, but I'm not a fan of this idea.
Edit: Wait, I think I am misunderstanding this. What does this move do exactly? Allow you to use supers when you are out of sp? At the cost of meditation? I'm
confused here.
To put simply its just regenerating chakra not SP. Which is why I'm wondering why there's so much blow back for something that doesn't really have a system nor is there no real guage between players of who has larger supply of 'magic'. The only thing that this would do is give Ururu more room to use her magical moves over her purely physical ones. That's all and it would require to use her downtime to do it which she wouldn't be able to use to recover from physical exertion.
But example.
Quote:Ururu is ambushed by 10 hobgoblins, she uses Earthbreaker no jutsu while keeping up a furious pace of attacks and wins after a few post. Use about 5/6s of her chakra and is still mostly in good physical condition. She decides to move on where and when she suspects she's being followed but can't find the source. So she decides to be sneaky, creates a clone using a fraction more of her chakra and leaves the clone to give her the alert should anything happen. She begins meditating to recover chakra, she gets about thirteen minutes of work down to forcibly increase her chakra supplies which doesn't allow her to renew her stamina from a simple bit of time to rest.
Her clone dies and sounds the alert. She stands up takes what time she can to move the battlefield to a place that's her advantage. While she's still quite exhausted from her previous fight she has a bit of wiggle room in her casting of techniques. Using what chakra she gained back she retreats to a river and walks on water to give the terrain advantage. Combined with that she prepares the launching of her chain claws which while destructive aren't as intensive in draining her as Earthbreaker. She decides to power these with the chakra generated from her meditation as they are a more costly technique when used in repeated in succession.
A wild hobninja appears from the brush and attacks, they exchange blows and Ururu quickly runs through her artificially generated chakra as her slower exhausted reaction speed speeds cost her. She does manage to deal damage before draining what she had generated and is forced to fall back on what little of her natural chakra is left while fending him off. Finally on her last leg she distracts him with a feint and stabs him with her clawed hand killing him.
This is more or less what I envisioned using it for. If she had less time to use it, at most she'd been able to use it for was the walking on water. If she had more time to use it she could have used the earthbreaker technique. But during the entire time she would never have recovered from her fatigue during that entire series of events because that technique when use doesn't allow a person to catch their second or third wind.
Yes it merits an advantage but that's no different of an advantage of the move that's weapon that comes with preloaded with special ammunition that can be charged by her tweaking some settings or sitting in the sun (there is registered moves that do that too). The circumstances in which it can be used are very narrow. As for the call to use SP... that doesn't quite make sense to me since its very unlikely that a Naruto-verse ninja is highly unlikely to use any supermove that doesn't in some way involve chakra. Hell most of their techniques require a good deal of physical exertion along with the magical elements which results in them burning their candles on both ends where as a number of magical systems don't require it at all and its not really required by the system in general since its more a stylistic aspect then a requirement. The only real boon it has over weapons which don't require effort beyond point and shooting is that it can be used on any move that specifies chakra as its power supply which can be offset and balance by increasing the times listed to achieve the desired effect which I willing to do just that if someone will give some numbers.
And that's not even considering the fact that if the DM/GM is free to muck with her by having her being attacked before she can meditate long enough to replenish her full chakra supplies.
But like I said this was probably fools errand to begin with and I'm fine letting it drop. I only brought this up initially out of musings that became a conversation which I thank Trixie for her assistance with.
Edit: Also for those calling me to just use this as an RP fodder ability... I loathe plot specific powers. If she can do X at any time but for no reason can't do in situation Y because its competitive you lose your suspension of disbelief even if the circumstances are exactly the same.
