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Switching Alt: Casey Jones to Brother Devon
#2
Quote:Light of peace (First level spell): (300 OM)

The user channels the fire of life inwards, filling them and providing then with an adrenaline like rush, allowing them to focus without tiring for a short period of time. It won't really give him any extra strength or speed, just that he could keep fighting past the point when he would normally collapse from exhaustion. Activated with a chant of “Videlicet meus mens”

Another variation of this is an external use that allows the user to infuse energy into an object causing it to give off a green glow very much like glow sticks used for cave exploring and the like. This ability is useful for it provides not only light, put a light source that can be passed off for someone to use, as long as they stay in the area of the caster (no more then five feet away). If they get to far away the effects dissipate and the light is lost. It is a very soothing light and does help people in it's glow to calm ever so slightly. This power is activated with a simple chant of “Lux lucis meus via” ((This second part is mostly RP fodder so I didn't add the other 300 OM for that if that is cool?))

'he could keep fighting past the point when he would normally collapse from exhaustion.' this is highly useful in competitive situations and is more like a self buff, which we don't do. Therefore this would require the use of a super move/ transformation

Quote:Weapon Enhancement (Second level spell): (300 Om, Requires Buff)

Advances the usefulness of a weapon for a set amount of time, but only the weapons of an ally and not his own. The weapon in question would be slightly more sturdy and do more damage then it normally would. This spell is effective by studying the use of weapons and how they are made (How was the sword forged? Can we strengthen the metal a bit? They are sharpened by filing away layers of the edge, can we retain this sharp edge for a longer period? Staffs hurt cause the wood is hard, wood is made of what molecules? How do we make change them it harder? etc). It only lasts for 5 minutes or so, depending on the will of the caster, and after it is over the weapon reverts back to it's original state. Only really useful on traditionally melee weapons. Not good for “modern weaponry”, things with too many moving parts like guns, or compounds with mixed chemicals that cause a reaction. Basically swords, maces, axes, and staff good! Guns and bombs bad! Activated with a chant of “Succurro telum opus”


The wording of this move confuses me, and not because I don't understand it, but because you've explained how, but not what. I get that it makes weapons more efficient. But in what actual ways would it affect these weapons? Just going to Link you to an example of a Buff move

Quote:Spirit Shield (Third level spell): (600 OM, Personal and group modes, Requires Area Shield)

This creates an energy shield, a bubble that surrounds him and his friends, though it is only a few meters in diameter. It last a limited time, as with all spells that have time limits this is based of the users will with a min/max of 3 to 5 minutes, but can be dissipated with enough blows or even one very strong blow. The caster can feel each blow that connects with the shield, and if the hit to the shield is hard enough it might even damage the caster. Still can be very useful in a tight spot.

Can also be channelled as a personal shield, which looks like the Roman Scutumus. Same limitations as the group shield.

How large is a Roman Scutumus?

Quote:Firewall (Fourth Level Spell); (300 Om, Requires Area Attack)

It is as the name implies a wall of fire. It can be up to 10 feet high and either stretch out for 20 feet, and up to 4 four feet thick. It is very tough to put out this fire, as a lot of energy has gone into creating it, but it is not impossible. It does last for a limited time though, again five minutes or so based on caster will power. The flames burn hotter than any normal fire, but the 'wall' does not physically prevent anyone from passing through it. However, due to this heat, anyone who chooses to pass through it will be horribly burned. Tiers out the caster immensely, a lot of rest and food would be needed after a battle if this was used. The wall goes up right in front of the caster and is only mainted as long as the person who summed it does not move. If they back away/leave/ move to avoid attack the fire is dismissed leaving only charred ground underneath. Activated with a chant of “Aestuo perspicuus parietis incendia”

This move is fine.
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