10-03-2015, 09:58 AM
Ururu is trying to come up with a move that would negate the fatiguing effects of a fight.
Your character fights > your character gets tired > your character uses move to negate fatiguing effects of battle > Your character is no longer fatigued
The Problem Ururu has encountered is, we don't have a system set up that measures your characters energy levels an expenditure beyond common sense role playing (I wouldn't Role Play Minato as using 10 Consecutive Rasengan without him feeling some form of fatigue).
Your character fights > your character gets tired > your character uses move to negate fatiguing effects of battle > Your character is no longer fatigued
The Problem Ururu has encountered is, we don't have a system set up that measures your characters energy levels an expenditure beyond common sense role playing (I wouldn't Role Play Minato as using 10 Consecutive Rasengan without him feeling some form of fatigue).

![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)