10-03-2015, 04:11 AM
Changing Steam Chains to Steam Blades, mostly adding a bit of detail and changing aesthetics.
FROM:
TO:
Chain Blades(600 Requires Ranged Proficiency, Master Acrobat)
On each arm, Demetri has a device that is able to shoot out chains, each of which is able to have a different weapon attached to its end. The chains are retractable and take ten seconds to generate while in their holders, moving or not moving, and once functional, can be instantly shot out. They have a reach of ten meters but become less effective when his target gets close than a meter. When the chains are damaged or destroyed, they must retreat back into their mechanism for repairs before they can be fully functional again. The time spent repairing is proportional to the damage given to the chains. Minor damage takes a few seconds to repair, heavy damage can take up seven, and the full ten if the chains are completely destroyed. With acrobatic skills, the chains can be used as a tool for maneuverability and mobility, allowing him to grasp or hook onto his surroundings(dependent of attachment), and give himself a boost in speed and mobility, as well as extra force in attacks. Demetri can also grasp objects and people with his chains and pull them towards him. However, grasping foes with the chains pose a risk, as they can also use the chain to pull him before he gets the chance to pull them in.
Blade - Default attachment for chains. The Blade attachment is a thing one inch wide blade that sharpens to a point. Primary uses include grappling objects and edges of buildings and poles, but is useless for scaling up flat building or walls with nothing to grasp. Best used for maneuverability and speed, as it causes minor damage.
Also found an epic picture for them
As I said, mostly aesthetic, made some parts a bit simpler to understand, but overall is the same. Just making sure I am not doing anything I shouldn't.
Alsooo, I was wondering if I can get a refund on the move Kunai, which is below.
My reasoning is that it isnt really variable so I think I overdid the price, and the enchanced senses part is redundant. I figure I would be able to have detecting the kunai as just fodder, and people will probably not be running around with kunai in them. So I want to get rid of the move entirely, focus on other things I need. This move hasn't been used IC yet, save for when he summons a single on before his confrontation of Nealaphh in the Deeps, but nobody IC is aware of it nor do they know he has them.(full refund if possible, but if not im fine with the 300)
FROM:
Quote:Steam Chains(600 Requires Ranged Proficiency, Master Acrobat)
On each arm, Demetri has a device that is able to shoot out chains, each of which is able to have a different weapon attached to its end. The chains are retractable and take ten seconds to generate while in their holders, moving or not moving, and once functional, can be instantly shot out. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chains to deflect light physical projectiles, but can also deflect energy projectiles at the cost of damaging the chains. When the chains are damaged or destroyed, they must retreat back into their mechanism for repairs before they can be fully functional again. The time spent repairing is proportional to the damage given to the chains. Light damage by reflecting a single energy projectile takes a full two seconds to repair, meaning the chains can take 5 energy hits before being destroyed, taking a full ten seconds for repair. With acrobatic skills, the chains can be used as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings(depending on the attachment) to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people(limbs and neck only) with his chains and pull them towards him. However, grasping foes with the chains pose a risk, as they can also use the chain to pull him before he gets the chance to do so to them(mostly those with higher speed), which can serve as a disadvantage
Kunai- The default attachment for the chains. They cause a small amount of damage but can be much more damaging if they hit a critical point on the enemy. It is mostly used for maneuverability and grappling.
TO:
Chain Blades(600 Requires Ranged Proficiency, Master Acrobat)
On each arm, Demetri has a device that is able to shoot out chains, each of which is able to have a different weapon attached to its end. The chains are retractable and take ten seconds to generate while in their holders, moving or not moving, and once functional, can be instantly shot out. They have a reach of ten meters but become less effective when his target gets close than a meter. When the chains are damaged or destroyed, they must retreat back into their mechanism for repairs before they can be fully functional again. The time spent repairing is proportional to the damage given to the chains. Minor damage takes a few seconds to repair, heavy damage can take up seven, and the full ten if the chains are completely destroyed. With acrobatic skills, the chains can be used as a tool for maneuverability and mobility, allowing him to grasp or hook onto his surroundings(dependent of attachment), and give himself a boost in speed and mobility, as well as extra force in attacks. Demetri can also grasp objects and people with his chains and pull them towards him. However, grasping foes with the chains pose a risk, as they can also use the chain to pull him before he gets the chance to pull them in.
Blade - Default attachment for chains. The Blade attachment is a thing one inch wide blade that sharpens to a point. Primary uses include grappling objects and edges of buildings and poles, but is useless for scaling up flat building or walls with nothing to grasp. Best used for maneuverability and speed, as it causes minor damage.
Also found an epic picture for them

As I said, mostly aesthetic, made some parts a bit simpler to understand, but overall is the same. Just making sure I am not doing anything I shouldn't.
Alsooo, I was wondering if I can get a refund on the move Kunai, which is below.
Quote:Kunai(600, Requires Ranged Proficiency, Enhanced Senses)
Demetri equips a set of up to ten kunai which can be thrown at almost any range, up to 50 meters. It takes a second to summon each kunai while immobile, but can take up to six if Demetri is moving, depending on his speed. Each one's effectiveness is determined by the distance it was thrown, at very close range it can impale the target, but at further ranges, can only scrape an opponent. Demetri must be conservative with his kunai, however, as they must be retrieved. (For example, if he used all ten in a fight, he cannot summon more and must either pick up the ones that missed his target or pull out the from his target.) They must be retrieved after each fight in order to be summoned later as well. Demetri can sense the locations of his kunai and can track them in opponents using his Advanced Senses, although they must be within range.
My reasoning is that it isnt really variable so I think I overdid the price, and the enchanced senses part is redundant. I figure I would be able to have detecting the kunai as just fodder, and people will probably not be running around with kunai in them. So I want to get rid of the move entirely, focus on other things I need. This move hasn't been used IC yet, save for when he summons a single on before his confrontation of Nealaphh in the Deeps, but nobody IC is aware of it nor do they know he has them.(full refund if possible, but if not im fine with the 300)


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