10-02-2015, 12:18 PM
Quote:Scythe Howl – 300 OM (Requires Area Attack Proficiency)
[spoiler]Jaixe conjures an orb of black and violet energy in the palm of his hand. He holds his open palm out with the orb toward his target and makes a sweeping, or swiping motion in front of him from side to side. An explosive wave is generated from the orb in his palm and is cast outward as he sweeps his hand, creating a curved, flat, wave in the shape of a scythe blade that surges forward at the target. He can swipe vertically, diagonally, or horizontally, and etcetera, as long as the line he draws with that motion is straight. The wave will continue on its path and not deviate after it is cast.
The ability requires a charge-up time of three seconds. The ability can be held onto after charging, but this prevents him from using any other Moves while he holds it. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a twelve second cooldown in between uses. The arcing wave generated is six meters long, accounting for the curvature of the wave, and one-half of a meter tall (.5 meters). It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second.
When the wave hits something in its path, the segment of the wave that made contact with the object detonates with a violent pulse of black and violet energy. The segments of the wave which did not make contact continue onward, along that segment's original path until it does impact with something. This means that blocking or the use of cover will stop the wave, but the covering object may take damage from the hit. If the block or cover did not completely intercept the entirety of the wave, it is possible that an unblocked segment could hit its intended target.[/spoiler]
I removed the double-charge ability to reduce the cost of the ability to 300 OM rather than 600. It can no longer charge up to fire two waves, only one. Might change it back in the future when I am not on a budget. I'm also tossing in an extra move for covering basic defenses. This should do nicely:
Quote:Dark Ward – 300 OM
Jaixe crosses one or both of his arms in front of himself and rapidly channels black-purple energy in the form of flames through it. With that energy, he projects a series of dark violet hexagons in a closely-fit pattern, attempting to block whatever attack may be inbound.
Dark Ward requires only a second to charge, allowing it to be used rapidly. It has a mild energy cost, and lasts for only two seconds. It is fragile, capable of taking a single average strike, or a couple weak ones, before shattering. Stronger attacks would shatter the barrier without much damage being mitigated. The barrier is conjured one foot in front of him, and has a width and a height of three feet each.

