10-02-2015, 12:11 PM
Zack Fair Wrote:Proto Man Wrote:Zack Fair Wrote:Earth Materia - 300 OM
Requires Ranged Proficiency, Ranged Materialize, Area Effect
A fist sized, green orb that Zack can hold in one hand. By concentrating his spirit energy into the Materia and focusing on a certain area, Zack can cause a large rock formation to explode from the ground with lightning velocity. The rock is circular, with a five foot radius in every direction and is about six feet tall with jagged edges all around. Though the rock has points, they are not sharp enough to impale an enemy, and most of the damage it causes is blunt force. It takes Zack approximately five seconds to cast the spell, and he is unable to use it again for another ten seconds afterwards. About three seconds into the casting process, dirt will slowly rise in the targeted area, giving a clear indication that something is about to happen. Ten seconds after the spell is cast the rock crumbles and falls apart, leaving no indication it was ever there and no longer affects the terrain in a given area. This spell works regardless of the terrain, the only restriction is that it must have some sort of ground below it to materialize the stone. Zack cannot cast the Quake spell without the Materia.
Does the Materia generate the earth or is it physically uprooted? If it's the latter, what happens if he's fighting on non-earthen surfaces? That's food for thought, but the move is approved.
Thanks! It can emerge from anywhere, and I edited in a line in the quoted text for clarity.
Proto Man Wrote:Zack Fair Wrote:Poison Materia - 600 OM
Requires Ranged Proficiency, Ranged Materialize, Area Effect, Debuff
A fist sized, green orb that Zack can hold in one hand. By concentrating his spirit energy into the Materia Zack can summon a violent blast of poisonous energy in the air around a target area. It takes four seconds for Zack to summon the poison burst, and nine seconds between uses. The explosion covers a four foot spread, and is made of a liquid poison substance that drops to the ground and then vanishes. In the aftermath of the explosion, a green poison gas cloud hangs in the area for five seconds, and anyone that inhales fumes from the gas or the liquid burst will immediately feel the effects of the poison. Once poisoned, the target will temporarily have a hard time seeing and breathing, but it will wear off in about eight seconds after their last contact with the poison. Zack cannot cast the Bio spell without the Materia.
Does the poison gradually wear off from the moment of initial impact?
Yes, unless they hang around in the cloud, in which case it begins wearing off as soon as they exit it.
Proto Man Wrote:Zack Fair Wrote:Braver - 600 OM (Tier 1 Offensive Super Move)
Physical Strength
Zack can gather energy from within himself and the environment around him and centralize it into the Buster Sword. The sword will appear surrounded by blue energy in a flame pattern. The next attack with the Buster Sword will be fueled by this blue energy and cause devastating additional damage. It takes Zack six seconds to gather the energy, and although he can move around, he can't do much else while it is gathered. If he holds it without attacking for longer than fifteen seconds he will be unable to maintain it, and the energy will harmlessly dissipate.
I think that you're going to have to specify a specific item for this effect. I don't know if maybe Super Moves have different logic, but we do impose limits on these sorts of 'wide use' attacks (Sinestro has multiple Moves for various types of Construct weapons, for instance).
That sounds good to me. I've edited the move in the quotes to reflect it only working with the Buster Sword. Out of curiosity, for events like DA where you turn in your weapon and randomly draw one, would this move be considered invalid as a super?
Just bringing this back up.
