10-28-2017, 08:44 PM
(This post was last modified: 11-01-2017, 10:14 AM by Lemmy Koopa.)
Changes to the Character History had been made.
For move one, Lemmy is the smallest Koopaling and has a small orange/yellow spiked shell. It acts like a shield but if something bigger were to hit him, he will be knocked back, quite hard as well. He could only go so fast before he hits something of a sudden wall in his way or like before, if he gets knocked back.
For move two, the fireball is the tricky part to describe. It starts as a small flame and grows to a medium one (as big as his little maw) but it does use up a considerable amount of energy from Lemmy since he's still trying to perfect his fire-breath at best. He will get tired out slowly if he spams it constantly which will have him panting in the end. Cooldown will be required if that is the situation before he can breathe fire again.
Daniel Wrote:Shell Spin - You need to describe a little bit of what the shell looks like. Does this also act like a shield, or can he be damaged while in his shell like this? Not being able to go faster than your max speed is not an appropriate downside, come up with a better one please.
For move one, Lemmy is the smallest Koopaling and has a small orange/yellow spiked shell. It acts like a shield but if something bigger were to hit him, he will be knocked back, quite hard as well. He could only go so fast before he hits something of a sudden wall in his way or like before, if he gets knocked back.
Daniel Wrote:Fireball - medium sized fireball isn't descriptive enough, how large is the fireball? How much energy does this use, does he get tired quickly or slowly if he were to spam this move?
For move two, the fireball is the tricky part to describe. It starts as a small flame and grows to a medium one (as big as his little maw) but it does use up a considerable amount of energy from Lemmy since he's still trying to perfect his fire-breath at best. He will get tired out slowly if he spams it constantly which will have him panting in the end. Cooldown will be required if that is the situation before he can breathe fire again.

