10-28-2017, 09:50 PM
Stuff and things. Rewrote Winter's Grasp to hopefully be more painful, and am open to suggestions to make it even more painful.
Winter’s Grasp (Physical) (300):
[spoiler]Summer channels the chill of winter through his body, rapidly dropping his body temperature and bringing a dangerous chill to his skin over the course of 5 seconds, a process which requires total concentration. One he’s frozen himself, he can maintain the spell almost indefinitely with little focus necessary, capable of moving around, attacking, defending, and all that fun stuff as per normal, but is only capable of casting other winter spells while it’s active. While in this frigid state, simply touching him is very dangerous. Even the smallest brush against him would spread painful frostbite along the point of contact. Such a chill comes with a price, however. Summer himself slowly freezes to death while it’s active, which is mostly counteracted by his Regeneration, but overpowers it enough that he is still slowly damaged over time and is unable to heal new wounds without SP spent (which also means that should he be lacking Regen for whatever reason, the attack hurts him much more, but is still more painful to his opponent). This attack truly shines when prolonged contact is inevitable, and thus, when it’s active, Summer focuses on grappling rather than striking in order to force that. During this move, a thin layer of frost forms on him and breaks off as he moves about.[/spoiler]
Summer's Heat (Physical, Debuff, Area Attack) (300):
[spoiler]A nonlethal, but still dangerous method of fighting that Sonny uses to wear people out. Over the course of 5 seconds, he channels the heat of summer through his body, setting a spell to maintain that power by itself, before he’s able to move around and fight once again, now with a weapon at his disposal. This spell lasts indefinitely, but he is unable to use any other attacks or moves while it's active, even Supers (though he can still power-up). Sonny’s every movement is followed and surrounded by a burst of extraordinarily hot air, blowing no more than a few inches away from him and only lasting for about half a second before it mixes with the surrounding air. Each gust induces slight heatstroke in the victim, mildly sapping their energy. The strength of this move, how much energy it drains, is dependent upon his ATK and their DEF, but is always efficient. It always wears out the enemy more than him, though not by much.[/spoiler]
Winter’s Grasp (Physical) (300):
[spoiler]Summer channels the chill of winter through his body, rapidly dropping his body temperature and bringing a dangerous chill to his skin over the course of 5 seconds, a process which requires total concentration. One he’s frozen himself, he can maintain the spell almost indefinitely with little focus necessary, capable of moving around, attacking, defending, and all that fun stuff as per normal, but is only capable of casting other winter spells while it’s active. While in this frigid state, simply touching him is very dangerous. Even the smallest brush against him would spread painful frostbite along the point of contact. Such a chill comes with a price, however. Summer himself slowly freezes to death while it’s active, which is mostly counteracted by his Regeneration, but overpowers it enough that he is still slowly damaged over time and is unable to heal new wounds without SP spent (which also means that should he be lacking Regen for whatever reason, the attack hurts him much more, but is still more painful to his opponent). This attack truly shines when prolonged contact is inevitable, and thus, when it’s active, Summer focuses on grappling rather than striking in order to force that. During this move, a thin layer of frost forms on him and breaks off as he moves about.[/spoiler]
Summer's Heat (Physical, Debuff, Area Attack) (300):
[spoiler]A nonlethal, but still dangerous method of fighting that Sonny uses to wear people out. Over the course of 5 seconds, he channels the heat of summer through his body, setting a spell to maintain that power by itself, before he’s able to move around and fight once again, now with a weapon at his disposal. This spell lasts indefinitely, but he is unable to use any other attacks or moves while it's active, even Supers (though he can still power-up). Sonny’s every movement is followed and surrounded by a burst of extraordinarily hot air, blowing no more than a few inches away from him and only lasting for about half a second before it mixes with the surrounding air. Each gust induces slight heatstroke in the victim, mildly sapping their energy. The strength of this move, how much energy it drains, is dependent upon his ATK and their DEF, but is always efficient. It always wears out the enemy more than him, though not by much.[/spoiler]
![[Image: ZpWQiiu.gif]](https://i.imgur.com/ZpWQiiu.gif)

