10-01-2015, 06:09 AM
Desco Wrote:The issue is more that Regen didn't do much when Super Moves had set damage, healing only a fraction of what Super Move always did, and now Super Moves can potentially do a lot more damage so healing has even less of an effect.
Should just remove SP from the Regen and Healing power altogether and let the narrative play out without these game mechanics getting in the way and SP use for Regen/Healing can be for Super Moves based on Regen or Healing.
Problem with that is that you'll have people growing limbs back and healing life threatening lacerations in a matter of seconds, the SP use is there to stop people from abusing it. Otherwise we'd have to go into it and balance it out by putting timers/ post counts as well as major stat requirements in the description of the Regen power that indicates how long it takes to do heal those sorts of wounds.
Besides, you're all forgetting one thing (save Proto, he'd know this better than anyone)... Omni is still working on improving and updtating the site, he's given no reason to make us think that the Regen power isn't on his list of changes. For now, it is what it is and there's no point in debating it.
But to answer Ururu's question;
During battle, depending on the level of Regen combined with your defense, and if you're not using SP, I would say that Regen could probably only have an effect on average - non fatal cuts and bruises (it'd still be relatively slow in the sense of how long a fight usually lasts). If you got run through with a sword, or one of your limbs were half/fully detached, it wouldn't have much of an effect unless you chose to spend SP.

![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)