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Regeneration
#12
The HP to SP benefits might be a little off, but generally the ability to regrow limbs and shit is pretty nice as far as the narrative goes. In the end, your grades are generally based on the narrative, but there IS meant to be an "RPG" aspect to the site also.

If a super move defense only prevented 1 damage, I'd say that's a fair trade off, because regen can be used at any time, retroactively, deciding WHEN you want to mitigate damage, whereas a Defense only works effectively BEFORE an attack if done, so the high OM cost would make sense

However, Super Move Defenses probably block more than 1 HP worth of damage, so that calculation is a bit... off? Tweaking the SP cost to heal more, like maybe 3 or 4 per SP, seems more appropriate to me?
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