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Official Move Approval III
Proto Man Wrote:
Black Mage Wrote:Tier 1 Offensive Supermove: Quake(Area Attack Proficiency)(600 OM)

The Black Mage kneels on one knee and places a hand on the ground, causing glowing runs to begin to form and expand around him in a 20 meter circle. When the circle is completed the Black Mage clenches his free hand into a fist and launches it at the ground, releasing a powerful wave of seismic energy around him throughout the created runes, knocking foes upwards before spikes of earth rise up to skewer those caught in the rune.

What's it do, though? I get that it's a wave but does it just shake people?
Edited in a line for clarity.
Proto Man Wrote:
Quote:Aero(Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency?)(300 OM)

The Black Mage spins his hands across his wrists before bringing them together in a clapping motion, releasing a high-powered wind in a five meter wide cone in front of him. While only mildly damaging at best the attack comes out quick and throws significant force, knocking foes backward and away from the Black Mage to allow for some breathing room.

This requires area attack given the width of the cone. Be aware that a strong or durable prime might be able to resist this effect more so than a fragile one. Okay?
I don't know why I missed Area proficiency, terribly sorry. And yeah, it'd be less effective against those with more DEF, but I sort of thought that was assumed in a stat-based system and I didn't have to clarify it'd be less/more effective based on opponent's DEF/your ATK. I can edit the line to say something to the effect of "knocking foe backward at a range dependent on the foe's constitution" if you wish.

Proto Man Wrote:
Quote:Bio(Ranged, Debuff Proficiency) (300 OM)

The Black Mage conjures a .1 meter wide green bubble that emits a rancid odor and launches it at a foe. Travelling at a pace slightly slower than an arrow for around 10 meters the bubble gives a foe a mild pain comparable in flavor to an acid burn on contact, but also transfers a virus not unlike the "common cold". Actions and motion become more and more fatiguing, while other symptoms such as mild sneezing or headaches may develop with extraordinary fatigue. Symptoms in Primes generally worsen for around two to five minutes depending on the hardiness of the specimen before the symptoms gradually wear off in another two to five minutes. Exposure to multiple bubbles will not worsen symptoms, but will "reset" recovery time.

I think that 10 minutes is a little harsh, since most combat situations will probably resolve before then. Otherwise, I think the effect is fine, since it's not like, crippling people.[/quote]

I've edited it down to "two to five" as opposed to "five to ten". Ultimately I just want something to make them a bit more fatigued for a while, no real damage upfront but playing for the long-game.
[Image: BlMaSig_zpsqg603cqj.png]


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