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Regeneration
#11
I'm kind of with Sasuke on this one. Regeneration has great RP opportunities, but as a "gameplay mechanic" it seems underwhelming. Spend 1 SP(Of which the vast majority of the board have less than 5 at max) for 1 HP(5% of max). Smaller wounds can be healed in a few minutes or less(based on DEF) but from what I understand this seems largely a functionality thing over your "true" health. You might not experience the pain of the bruise/cut/burn and it'll physically go away, but you're still at 17 HP. With Advanced you can do the same thing to "Serious" wounds but only at the cost of SP(which personally feels like a function that normal regeneration would have had already, an option to spend SP to heal stuff). Gameplay-wise it'll help you from having cuts and bruises between fights(which is useful for multiple fights in short succession, or perhaps a judged Saga) but the actual healing? Let me put it this way.


A Tier 1 Supermove costs 600 OM to purchase, and 1 SP to use in battle.

Regeneration costs 1300 OM to purchase, and 1 SP to give 1 HP.

If a T1 Defensive Supermove can block at least 2 points of damage it's twice as effective for less than half the SP cost. If it can only block 1 point of damage then it has the same effect as Regeneration, while being half as expensive to purchase.

Ultimately the only situation I see Regeneration as being worth the OM cost(other than fluff reasons of course) is if you're planning on having multiple bouts of lower-damage fights. So . . . Dante's Abyss I guess, and maybe a judged Void Quest. As it is written I can't really justify Advanced Regeneration at all, unless you're just going past it for healing.
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