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Official Move Approval III
Earth Materia - 300 OM
Requires Ranged Proficiency, Ranged Materialize, Area Effect
A fist sized, green orb that Zack can hold in one hand. By concentrating his spirit energy into the Materia and focusing on a certain area, Zack can cause a large rock formation to explode from the ground with lightning velocity. The rock is circular, with a five foot radius in every direction and is about six feet tall with jagged edges all around. Though the rock has points, they are not sharp enough to impale an enemy, and most of the damage it causes is blunt force. It takes Zack approximately five seconds to cast the spell, and he is unable to use it again for another ten seconds afterwards. About three seconds into the casting process, dirt will slowly rise in the targeted area, giving a clear indication that something is about to happen. Ten seconds after the spell is cast the rock crumbles and falls apart, leaving no indication it was ever there and no longer affects the terrain in a given area. Zack cannot cast the Quake spell without the Materia.

Poison Materia - 600 OM
Requires Ranged Proficiency, Ranged Materialize, Area Effect, Debuff
A fist sized, green orb that Zack can hold in one hand. By concentrating his spirit energy into the Materia Zack can summon a violent blast of poisonous energy in the air around a target area. It takes four seconds for Zack to summon the poison burst, and nine seconds between uses. The explosion covers a four foot spread, and is made of a liquid poison substance that drops to the ground and then vanishes. In the aftermath of the explosion, a green poison gas cloud hangs in the area for five seconds, and anyone that inhales fumes from the gas or the liquid burst will immediately feel the effects of the poison. Once poisoned, the target will temporarily have a hard time seeing and breathing, but it will wear off in about eight seconds after their last contact with the poison. Zack cannot cast the Bio spell without the Materia.

Braver - 600 OM (Tier 1 Offensive Super Move)
Physical Strength
Zack can gather energy from within himself and the environment around him and centralize it into a single object. Typcially this is the Buster Sword, but any weapon or even his fists can be super charged like this. The targeted object will appear surrounded by blue energy in a flame pattern. The next attack with whatever object he has charged with this energy will be fueled by this blue energy and cause devastating additional damage. It takes Zack six seconds to gather the energy, and although he can move around, he can't do much else while it is gathered. If he holds it without attacking for longer than fifteen seconds he will be unable to maintain it, and the energy will harmlessly dissipate. Though Zack can technically superpower a firearm with this move, it would only affect the gun itself, and not any bullets fired from it.

ShinRa Mk97 Sniper - 300 OM
Requires Ranged Proficiency
A sleek, black sniper rifle produced by ShinRa. Zack can materialize it from thin air through the use of Omnilium, since he has nowhere to store it and does not frequently use it. It takes about three seconds to make the weapon appear. The weapon comes with a bipod, and he must set it on the ground and lay prone to use the scope, as it is too much to simply blindly fire in any sort of tactical situation. It has a six round magazine, and rounds are fed into the chamber with a bolt action. Zack is not the most skilled sniper, so his maximum range is a little under 800 yards, and it can take several seconds to properly acquire the target in his scope.


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