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Official Move Approval III
Chomp (300): (Requires Physical Strength) Alexyana moves in and bites her opponent, combining the raw physical strength of her jaws with the pointy teeth in her maw to deal damage. While the move itself can deal great damage by piercing the bitten object and/or crushing it, it requires a mostly immobile target to be effective, as even when Alexyana opens her maw widely her effective reach and attacking area are fairly small. In addition, once who/what she wants to bite gets closer to her than a certain distance aiming becomes difficult as she cannot see things directly in front of her. Also, as she needs to move a great deal to get in position this attack is easy to predict.


Fire Storm (300): (Requires Ranged Proficiency, Area Attack Proficiency) Alexyana takes a deep breath and charges up magic power (this takes ~7-8 seconds) to ready her attack. Following that she's able to move to position herself, though she cannot do so for any longer than ~5 seconds (this can be skipped entirely). Finally, she bends forward and exhaling the air through her nostrils and maw along with a huge amount of flames. These engulf an area in front of her in a rough 40° cone and reaching up to 15 meters from their origin. Alexyana exhales air for ca. 3 seconds and the flames will burn out a further 3-4 seconds after having been exhaled. Also, the flames cover around 5 meters per second, so they reach their max. range just before burning out. The exception to this is if they latch on to something that they can burn, in which case they'll behave like normal fire. Alexyana is unharmed by the effects of her own flames even if she aims it at herself.
Fire Storm has two distinct weaknesses: first is its very long prep time, during which Alexyana has to remain mostly stationary and must focus to build up magic power. She can be interrupted during this prep time, causing her to cough and spew little flame bursts which are mostly harmless. Second, its limited range: even with the ability to reposition herself before attacking, foes can run out of her effective attack range (flame range + how much ground she can cover while positioning herself) and dodge the attack entirely. This attack is just about useless against foes with high range as they can stay clear of that effective range entirely.
Magma Inferno (+ 300): (Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency) A different form to Fire Storm. The basic mechanics (charge-up, reposition, exhaling) and weaknesses are the same.
Magma Inferno is different in its effects however: rather than exhaling a stream of flames Alexyana spews out a large amount of molten rock which covers a 90° area in front of her, reaching ca. 2 meters in any direction. The molten rock also lingers in the area for ~4 seconds, thus burning the feet/boots of those that stand in it. It rapidly cools off and hardens up within those 4 seconds, becoming brimstone rock at the end of those 4 seconds and trapping things and people caught in it (such as the feet of her opponent if they stand in it). The brimstone is rather fragile and can be broken with blunt force to free oneself.
"(Note to self: insert quote & picture once I find stuff)"

Quote:
PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!


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