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Joining as Sackboy
#1
Character name: Sackboy

Character source: LittleBigPlanet

Character history: From the beginning, Sackboy was a truly great hero, stopping evil all across LittleBigPlanet.

He traveled the globe only to find a whole bunch of villains terrorizing it. With the power of creativity and a lot of friends, he fought off all of them. The ultimate threat was a being called the Collector. He was named so because he stole things from all over the world. Eventually, Sackboy and friends turned him good and he released all of the things and people he kidnapped.

In his next adventure, he teamed up with a ragtag team that consisted of an apple-headed robot, a scientist with huge ego, a man made of paper, a match box, a man with a notepad with a head, and a wind-up doll. The team was called The Alliance and it was formed to vanquish an evil vaccum cleaner from space that fed on other people’s creations called the Negativitron. They won, of course.

Between then and LittleBigPlanet 3, he was engaged in a crossover fighting game, an endless runner where the Negativitron comes back for his revenge, and a kart racer.

In his newest adventure, he was teleported to a planet called Bunkum by the nefarious Newton. Newton conned Sackboy into letting three dangerous monsters called the Titans out of their prison. He wanted to use the Titans for good, but they ended up making him an evil slave of their own nefarious purposes. Sackboy found the three legendary heroes that put the Titans in their seal in the first place called Swoop, Toggle, and OddSock. They destroyed the Titans once and for all.

One evening orbiting LittleBigPlanet, Sackboy’s Pod, a kind of spaceship, was hacked by Omni and he was teleported into the Omniverse.

I’m putting the date of his teleportation right after the end of LittleBigPlanet 3’s The Journey Home.

Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3

Starting Proficiencies: Ranged Proficiency (1000)

Starting Powers: Shapeshifting (1400) (Note: This isn’t conventional shapeshifting. He uses a psychic tool called the Popit to decorate and disguise himself.)

Starting Moves:
Cakeinator (Requires Ranged Proficiency) (300) - Whenever he wants to perform this move, the Cakeinator appears instantly. It’s a gray helmet with a gun on its top with a glowing interior. It shoots out cakes at a rate of 1 per second. These cakes fly a little slower than an arrow at 100 mph. They’re very easy to dodge though. The slices knockback enemies roughly 2-3 feet though, so they pack a punch when they hit.

Jam Session (Requires Ranged Proficency) (300) - From one hand, Sackboy creates a ball of jam that can be thrown. It has a startup time of two seconds, and it doesn’t really hurt too much. However, this is a good move for Sackboy to spam (use one move over and over).

Bounce Pad Shield (300) - He holds up a bounce pad that can be used to deflect projectiles. They also can be used to bounce enemies away from him. Its weakness is it has a huge recovery time and needs to be extremely close to the opponent to hit.

I confirm that I have read and agreed to the Rules of Conduct.
[Image: ar_sig_by_invagir-db61o55.png]


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