09-22-2015, 07:37 PM
Sigil Trap (300 OM)
Requires Debuff (have) and Area of Effect Attack (will need to get)
Dean's knowledge of the arcane has transcended its normal uses in the Omniverse. Using Devil, Angel, reper and other appropriately-themed traps, he can temporarily immobilize his opponents.
By spending a minute (or more) painting a large rune filled circle with blood (at least 5 foot in diameter), Dean sets the trap. The trap can be covered with other objects (such as rugs) to conceal it, if he has time. Other than sight, these traps are undetectable until activated. These traps can only be activated while Dean is physically present, up to about 10 feet away.
When (and if) the target enters the circle, the trap is activated. While within the active trap, the target cannot move outside of the trap or attack creatures THROUGH the trap. The trapped creatures still have full access to their moves and powers, so long as they do not require a direct line from inside the trap to their target. For example, a trapped person could use a Remote Controlled ability, but not shoot a gun.
If the image of the trap is damaged in a way that breaks the circle, the trap is instantly broken and its effects end. A trapped target can use attacks to destroy the material the trap is illustrated upon using any moves or powers they please. The trap does not reinforce or strengthen the material it is drawn upon in any way.
Requires Debuff (have) and Area of Effect Attack (will need to get)
Dean's knowledge of the arcane has transcended its normal uses in the Omniverse. Using Devil, Angel, reper and other appropriately-themed traps, he can temporarily immobilize his opponents.
By spending a minute (or more) painting a large rune filled circle with blood (at least 5 foot in diameter), Dean sets the trap. The trap can be covered with other objects (such as rugs) to conceal it, if he has time. Other than sight, these traps are undetectable until activated. These traps can only be activated while Dean is physically present, up to about 10 feet away.
When (and if) the target enters the circle, the trap is activated. While within the active trap, the target cannot move outside of the trap or attack creatures THROUGH the trap. The trapped creatures still have full access to their moves and powers, so long as they do not require a direct line from inside the trap to their target. For example, a trapped person could use a Remote Controlled ability, but not shoot a gun.
If the image of the trap is damaged in a way that breaks the circle, the trap is instantly broken and its effects end. A trapped target can use attacks to destroy the material the trap is illustrated upon using any moves or powers they please. The trap does not reinforce or strengthen the material it is drawn upon in any way.
Driver picks the music, shotgun shuts his cake hole.

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