09-18-2015, 06:33 PM
Character name: The Bandit With No Name
Character source: Original/Endless Dunes
Character history:
The Bandit With No Name was created by an unknown Prime in the Endless Dunes, as a Secondary. Without a name, a purpose, a history, memory or any equipment, she forged her own path in the unforgiving sands. She joined Sledge’s gang near the Vault, but when Sinestro assaulted their compound, she made it her own personal mission to destroy him. Sadly, her story did not end as she had hoped.
In her final act as a secondary, she made an attack on Sinestro and his deputies, and died in the process. To her surprise, she was reborn at the Fountain by Omni, though she does not know why.
Her true story begins now.
(It is currently unclear if she is the “same” person as she was when she was a Secondary, or if she is a new prime given the now-dead Secondary’s body and memories.)
Physical Description: (originals only)
![[Image: 11304411_10205282071186062_174984692_n.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/11304411_10205282071186062_174984692_n.jpg)
The Bandit has very dark skin, long, black dreads, and a scrapped together suit of anachronistic armor with spikes and several glowing ports of energy. She wears a pair of large dark green cargo pants with several pockets and straps holding up additional pouches and containers. She wears a simple white grease-paint skull over her face, and ritualistically applies it before combat, or expected combat.
Stats:
ATK: 5
DEF: 3
SPD: 1
TEC: 2
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Starting Powers:
ATK Stat Increase – 1000 OM
Starting Moves:
AER9 laser rifle – 300 OM
This laser rifle hails from the Fallout universe, and fires pulses of red energy. It has a maximum firing rate of one round per second. As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. It has a maximum effective range of ~500 meters.
I confirm that I have read and agreed to the Rules of Conduct.
Character source: Original/Endless Dunes
Character history:
The Bandit With No Name was created by an unknown Prime in the Endless Dunes, as a Secondary. Without a name, a purpose, a history, memory or any equipment, she forged her own path in the unforgiving sands. She joined Sledge’s gang near the Vault, but when Sinestro assaulted their compound, she made it her own personal mission to destroy him. Sadly, her story did not end as she had hoped.
In her final act as a secondary, she made an attack on Sinestro and his deputies, and died in the process. To her surprise, she was reborn at the Fountain by Omni, though she does not know why.
Her true story begins now.
(It is currently unclear if she is the “same” person as she was when she was a Secondary, or if she is a new prime given the now-dead Secondary’s body and memories.)
Physical Description: (originals only)
![[Image: 11304411_10205282071186062_174984692_n.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/11304411_10205282071186062_174984692_n.jpg)
The Bandit has very dark skin, long, black dreads, and a scrapped together suit of anachronistic armor with spikes and several glowing ports of energy. She wears a pair of large dark green cargo pants with several pockets and straps holding up additional pouches and containers. She wears a simple white grease-paint skull over her face, and ritualistically applies it before combat, or expected combat.
Stats:
ATK: 5
DEF: 3
SPD: 1
TEC: 2
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Starting Powers:
ATK Stat Increase – 1000 OM
Starting Moves:
AER9 laser rifle – 300 OM
This laser rifle hails from the Fallout universe, and fires pulses of red energy. It has a maximum firing rate of one round per second. As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. It has a maximum effective range of ~500 meters.
I confirm that I have read and agreed to the Rules of Conduct.


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)