09-18-2015, 09:03 AM
The point is moot. We don't have a metric with which to measure whether it is a weakness or a strength, because we don't know if the attack is doing "maximum" damage to ALL targets or "minimal" damage to all targets. We don't, and can't, know whether or not it's a weakness or a strength because we have no data to measure it against. If I have a fire move that does 10 damage to a grass type pokemon in the game,s and then I come here and it does 10 damage to EVERYTHING, it isn't weakened, it's strengthened. If I have a fire move that does 10 damage to grass types and then does 5 damage to EVERYTHING, it's weakened. The problem with that analogy is that we don't have a defining metric for whether or not the move is stronger or weaker due to a specialization.
The point, and literally the only thing that matters in this case, is that powers cannot be particularly or especially strong against certain types of characters, allowing you EXCEED your ATK. Additionally, you can OPTIONALLY say that you move doesn't work as well on anything EXCEPT grass types. You can always make something weaker than what is written, you just can't say that it's especially more powerful. That means that so long as you never EXCEED your ATK, it's fine.
The point, and literally the only thing that matters in this case, is that powers cannot be particularly or especially strong against certain types of characters, allowing you EXCEED your ATK. Additionally, you can OPTIONALLY say that you move doesn't work as well on anything EXCEPT grass types. You can always make something weaker than what is written, you just can't say that it's especially more powerful. That means that so long as you never EXCEED your ATK, it's fine.


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)