09-15-2015, 03:32 PM
Scythe Howl- 600 OM (Requires Area Attack Proficiency)
Jaixe conjures an orb of black and violet energy in the palm of his hand. When ready to use, he aims his open palm at the intended targets in an arcing gesture. The orb generates a wave that curves accordingly, generating an arcing line of dark energy that is cast forth from Jaixe's hand along the straight-lined path his arm traveled. Upon contact, the line detonates with an intense series of explosions consisting of shifting, spiraling, black energy.
The ability is a one-use ability that requires a charge-up time of three seconds, but can be overcharged to five to permit two uses. The ability can be held onto before use after charging, but negates the ability to use other moves while holding on firing this one. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second. A detonation is generated every two meters along the arc, assuming it hits a flat surface. Along more uneven surfaces, the wave washes over and what connects detonates, and an appropriate amount of the wave is used up in the creation of the detonation. The explosions have a diameter of three meters, allowing for some overlap between them. While the wave detonates on impact, the wave itself does not cut, but rather hits with a minor blunt force. This means that the wave does negligible damage outside of its explosive effect, and therefore can be blocked. If it impacts against the surface of something other than the intended target, that part of the wave will also still detonate while the rest continues forward, akin to a wave washing over an obstacle, allowing for cover to be effective as well. Lastly, the arced wave does not deviate from its path when launched. It does not home in on a target or curve in any further way when cast.
I wanted a move with some more power behind it that wasn't just a beam attack or a magic machine gun. So I figured explosions would fix that right up! Tell me if there are any flaws here, though, or if I can improve this in some way. It won't be an immediate purchase either way, I'm just coming up with ideas of things I can buy in the future for myself.
Jaixe conjures an orb of black and violet energy in the palm of his hand. When ready to use, he aims his open palm at the intended targets in an arcing gesture. The orb generates a wave that curves accordingly, generating an arcing line of dark energy that is cast forth from Jaixe's hand along the straight-lined path his arm traveled. Upon contact, the line detonates with an intense series of explosions consisting of shifting, spiraling, black energy.
The ability is a one-use ability that requires a charge-up time of three seconds, but can be overcharged to five to permit two uses. The ability can be held onto before use after charging, but negates the ability to use other moves while holding on firing this one. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second. A detonation is generated every two meters along the arc, assuming it hits a flat surface. Along more uneven surfaces, the wave washes over and what connects detonates, and an appropriate amount of the wave is used up in the creation of the detonation. The explosions have a diameter of three meters, allowing for some overlap between them. While the wave detonates on impact, the wave itself does not cut, but rather hits with a minor blunt force. This means that the wave does negligible damage outside of its explosive effect, and therefore can be blocked. If it impacts against the surface of something other than the intended target, that part of the wave will also still detonate while the rest continues forward, akin to a wave washing over an obstacle, allowing for cover to be effective as well. Lastly, the arced wave does not deviate from its path when launched. It does not home in on a target or curve in any further way when cast.
I wanted a move with some more power behind it that wasn't just a beam attack or a magic machine gun. So I figured explosions would fix that right up! Tell me if there are any flaws here, though, or if I can improve this in some way. It won't be an immediate purchase either way, I'm just coming up with ideas of things I can buy in the future for myself.

