The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question about Phasing Power
#19
Its not balanced because the elemental effects create undue bias based on the fluff of attacks. The parts that have no balancing act to begin with. A laser gun and a flintlock pistol and a bazooka are essentially the same, except when it comes to phasing. Teleporting, Burst Movement, anything else does not discriminate based on the description of moves. Its effect is the same whether or not your opponent is using energy moves.

And it doesn't even cover things that would be entirely in character but not descriptive of them because in the Omniverse everything is supposed to be equal. Like in some Canons, Magically enchanted things can hit ghosts. They are not energy or elemental except that they have an inherent magical quality, a +1 Longsword in DnD.

Move descriptions are supposed to be entirely beside the point. But they are half the point when it comes to phasing.


Players shouldn't have to consider buying an entirely new move that would allow them to counter a little used power. Or consider that adding energy to all of their moves from the get go would make them functionally better and it wouldn't cost them anything. Someone who uses fire with all of their moves at all times is fundamentally stronger than an Earth Bender who uses entirely physical moves, because the Fire Bender can hit phasing at all times. But in all other situations the Fire and Earth Bender are identical, even say one of them vs a Water Bender.

Lets have two characters that have exactly 1300 OM spent with the same stats 3 3 3 1. 1000 for Physical Strength. The other 300 for a single move of any description. If in ANY situation one character has a statistical advantage over the other, there is an issue with whats causing it. That is phasing, the problem. Let's say character 1 chooses a staff weapon as his weapon. Character 2 chooses a lightsaber. The light saber wielder can hit phasing targets without issue, the staff cannot. So the lightsaber is stronger, even though they are supposed to be equal.


And this could be taken farther because phasing can be wrapped into moves. Why couldn't someone make a Phasing Shell bazooka shot? This Move bypasses physical defenses because it phases until impact. But Energy defenses can stop it.

At the same time, my character Desco should be able to block it regardless because phasing shouldn't bypass a magical creature. She is inherently laced with energy, so phasing wouldn't affect her physical attacks.

See the problems that start to build up?


Messages In This Thread
Question about Phasing Power - by Luci - 01-13-2017, 10:43 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)