07-05-2018, 11:03 PM
From what I can tell, a large portion of the issues people have with the Move System is that is seems to encourage, accidentally or not, overly specific requirements and needless details that, ultimately, aren't really used in a narrative outside a few specific circumstances, and as a by-product of that, discourages moves that can serve a narrative or character-driven purpose. I say it "encourages" this because, even if said details aren't actually needed, they occur so frequently because people are convinced that that's what gets moves approved, which is likely a result of a sort of PVPification of the move system where every little thing matters in how a fight is decided, even if it only feels like that and isn't how it actually is.
Basically, the Move System is clashing with the actual writing in order to check-box the more "gamey" mechanics of the site.
I'm more than certain there is a way to better balance the creativity and generalization of writing and the more specific rules-focused systems we have than what we currently have.
Correct me if I'm wrong, of course. I haven't been on the site nearly as long as everyone else here.
Basically, the Move System is clashing with the actual writing in order to check-box the more "gamey" mechanics of the site.
I'm more than certain there is a way to better balance the creativity and generalization of writing and the more specific rules-focused systems we have than what we currently have.
Correct me if I'm wrong, of course. I haven't been on the site nearly as long as everyone else here.
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i may be all alone
but i'm here to tell ya honey
that i'm bad to the bone
B-B-B-Bad to the bone
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