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Official Move Approval III
I've been considering different characters I can play during this last week, ever since I gave up on Toori... and have now come a full circle. I guess I might end up playing him after all (though if I do, he'll likely work rather differently to how he was going to originally).

In order to decide whether or not to rule him out completely, I've written up three different tier versions of his trademark move in the anime (his only move, actually); Power Propagation (with the Tier 3 one being meant to be more or less on par with what it was in the show).

(Oh, and before you read this; don't worry about the lack of detail in the description; if I do decide to play Toori, the final version of the move will have images hyperlinked into it.)

For ease of reading, differences between versions are written in bold.


Power Propagation (lesser) [Tier 1 Utility-Type Super Move]
[spoiler]Upon activation, a signframe (holographic computer display) appears behind Toori, bearing an icon depicting a socket's three rectangular holes. Following this, a holographic blue plug connected to a wire which fades away into thin air appears, and inserts itself into the socket. Immediately afterwards, the socket vanishes, and is replaced by a blue, runic circle beneath him. Toori then begins to glow with a golden light. He waves a hand, summoning numerous other signframes around himself, all displaying the word "Impossible" in Japanese; there are a number of these frames equal to the number of those within his immediate vicinity to whom he wishes to connect. Behind each of these targeted individuals, another blue signframe appears, showing both the word "Impossible" (still in Japanese), and the image of a socket. From the first set of signframes summoned, holographic, plug-tipped power-cords burst, and fly off to connect with those frames representing each of his chosen allies. A moment after they do, the holograms vanish. In their place, each of his targets, as well as Toori himself, is coated in a translucent, holographic flame. This flame has no effect other than to indicate which people are connected to his network.

This entire initiation process takes around ten seconds, during which time Toori cannot move. After having been activated once, however, he can maintain it for as long as he has the ether (SP) to support its particularly draining effect (2 SP per round).

In his home world, this contract allowed him to supply allies with an unlimited amount of energy. Here, and at this level especially, it is much weaker, and restores only one third of their stamina over the course of each round for which it is maintained. Even so, this is still a powerful ability, and as such, as with everything in the Omniverse, comes with a suitably unfortunate drawback.

Back home, he had to present his feelings of happiness as a ritual offering to pay for the use of this spell; meaning that if he was ever sad then he would have failed to meet the terms of his divine contract, and as such would immediately have died.

Here, no longer tied to the goddess of entertainment, Uzume, the “happiness” part of the contract has been removed; he now must pay using his life force directly. He takes one point of accumulated damage for each round that this ability is active.

In addition to this, there is another drawback as well; rather than being able to supply an unlimited number of allies, as he could back home, at this level Toori can only support three Primes (one of which must be himself) at a time. On the bright side, any Secondaries with a connection to those Primes (i.e. assists & other summoned units) can also be supported.[/spoiler]
Power Propagation (greater) [Tier 2 Utility-Type Super Move]
[spoiler]Upon activation, a signframe (holographic computer display) appears behind Toori, bearing an icon depicting a socket's three rectangular holes. Following this, a holographic blue plug connected to a wire which fades away into thin air appears, and inserts itself into the socket. Immediately afterwards, the socket vanishes, and is replaced by a blue, runic circle beneath him. Toori then begins to glow with a golden light. He waves a hand, summoning numerous other signframes around himself, all displaying the word "Impossible" in Japanese; there are a number of these frames equal to the number of those within his immediate vicinity to whom he wishes to connect. Behind each of these targeted individuals, another blue signframe appears, showing both the word "Impossible" (still in Japanese), and the image of a socket. From the first set of signframes summoned, holographic, plug-tipped power-cords burst, and fly off to connect with those frames representing each of his chosen allies. A moment after they do, the holograms vanish. In their place, each of his targets, as well as Toori himself, is coated in a translucent, holographic flame. This flame has no effect other than to indicate which people are connected to his network.

This entire initiation process takes around ten seconds, during which time Toori cannot move. After having been activated once, however, he can maintain it for as long as he has the ether (SP) to support its particularly draining effect (4 SP per round).

In his home world, this contract allowed him to supply allies with an unlimited amount of energy. Here, and at this level, it is somewhat weaker, and restores only two thirds of their stamina over the course of each round for which it is maintained. Even so, this is still a powerful ability, and as such, as with everything in the Omniverse, comes with a suitably unfortunate drawback.

Back home, he had to present his feelings of happiness as a ritual offering to pay for the use of this spell; meaning that if he was ever sad then he would have failed to meet the terms of his divine contract, and as such would immediately have died.

Here, no longer tied to the goddess of entertainment, Uzume, the “happiness” part of the contract has been removed; he now must pay using his life force directly. He takes two points of accumulated damage for each round that this ability is active.

In addition to this, there is another drawback as well; rather than being able to supply an unlimited number of allies, as he could back home, at this level Toori can only support six Primes (one of which must be himself) at a time. On the bright side, any Secondaries with a connection to those Primes (i.e. assists & other summoned units) can also be supported.[/spoiler]
Power Propagation (perfect) [Tier 3 Utility-Type Super Move]
[spoiler]Upon activation, a signframe (holographic computer display) appears behind Toori, bearing an icon depicting a socket's three rectangular holes. Following this, a holographic blue plug connected to a wire which fades away into thin air appears, and inserts itself into the socket. Immediately afterwards, the socket vanishes, and is replaced by a blue, runic circle beneath him. Toori then begins to glow with a golden light. He waves a hand, summoning numerous other signframes around himself, all displaying the word "Impossible" in Japanese; there are a number of these frames equal to the number of those within his immediate vicinity to whom he wishes to connect. Behind each of these targeted individuals, another blue signframe appears, showing both the word "Impossible" (still in Japanese), and the image of a socket. From the first set of signframes summoned, holographic, plug-tipped power-cords burst, and fly off to connect with those frames representing each of his chosen allies. A moment after they do, the holograms vanish. In their place, each of his targets, as well as Toori himself, is coated in a translucent, holographic flame. This flame has no effect other than to indicate which people are connected to his network.

This entire initiation process takes around ten seconds, during which time Toori cannot move. After having been activated once, however, he can maintain it for as long as he has the ether (SP) to support its particularly draining effect (6 SP per round).

In his home world, this contract allowed him to supply allies with an unlimited amount of energy. Here, and and this advanced level, it is not noticeably weaker, as it fully restores their stamina over the course of each round for which it is maintained. As such, this is a powerful ability... and as with everything in the Omniverse, comes with a suitably unfortunate drawback.

Back home, he had to present his feelings of happiness as a ritual offering to pay for the use of this spell; meaning that if he was ever sad then he would have failed to meet the terms of his divine contract, and as such would immediately have died.

Here, no longer tied to the goddess of entertainment, Uzume, the “happiness” part of the contract has been removed; he now must pay using his life force directly. He takes three points of accumulated damage for each round that this ability is active.

In addition to this, there is another drawback as well; rather than being able to supply an unlimited number of allies, as he could back home, even at this level Toori can only support nine Primes (one of which must be himself) at a time. On the bright side, any Secondaries with a connection to those Primes (i.e. assists & other summoned units) can also be supported.[/spoiler]

So basically, assuming I ever managed to reach level 10 and buy the Tier 3 version, using that for an entire fight would allow him to give himself and up to eight other primes so much energy that even if they completely exhausted themselves in each of their posts, they'd be perfectly fine and ready to do it all over again by the time their next one came around... and doing this for an entire fight would cost him 18 SP and 9 HP.
In other words, it would cost him more SP than he actually had available, and would bring him down to almost half health even before taking into account enemy attacks.

Personally, I think that that's an appropriate drawback and level of power (the example of a T3 super move given in the rules was Cloud summoning Bahamut Zero, after all)... but I haven't been here long, and though I've taken into account what Omni said about this move the last time I proposed it (giving it a limited number of targets and doubling the SP cost since it's a continuous effect), I may have gotten something wrong.

So any and all help would be much appreciated.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]


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